Silent Hill 2: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(14 intermediate revisions by 6 users not shown)
Line 6: Line 6:
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
<!-- General props -->
<!-- General props -->
Line 105: Line 105:
|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**MTVU
**MTVU
Line 111: Line 111:
**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
Line 141: Line 141:
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 171: Line 171:
|GPU=ATI Radeon R9 280 3GB
|GPU=ATI Radeon R9 280 3GB
|Revision=1.5.0 (dev-655 g0de8f4a)
|Revision=1.5.0 (dev-655 g0de8f4a)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EEC: 0 & VUCS: 0
** EEC: 0 & VUCS: 0
** mVU Flag: ON
** mVU Flag: ON
** MTVU: ON
** MTVU: ON
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Module: XAudio2
* Module: XAudio2
* Latency: 100ms
* Latency: 100ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
Line 203: Line 203:
|Revision=1.5.0 dev-1913
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
Line 209: Line 209:
*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
*HW Hack - Unscale Point Line
*HW Hack - Unscale Point Line
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 224: Line 224:
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Internal Resolution: 3x Native
*Automatic Gamefixes: On
*Automatic Gamefixes: On
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 243: Line 243:
|Revision=1.7.0 dev-2012
|Revision=1.7.0 dev-2012
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: Native (PS2)
*Internal Resolution: Native (PS2)
Line 251: Line 251:
*HW Hack - None
*HW Hack - None
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 266: Line 266:
|Revision=1.7.0 dev-2122
|Revision=1.7.0 dev-2122
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 286: Line 286:
|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440 or 2880x1620
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced or PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
Line 297: Line 297:
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
-->
</spoiler>
|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
Line 341: Line 340:
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Lack of textures with widescreen patch
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|AffectedVersions=All
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
}}
{{Issue
{{Issue
Line 353: Line 353:
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)
}}
}}
{{Issue
{{Issue
|IssueName=FMV freeze
|IssueName=FMV freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
}}
{{Issue
|IssueName=Glitchy status screen
|IsFixed=0
|IssueLevel=0
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
}}
}}
{{Issue
{{Issue
|IssueName=Lack of textures in widescreen patch
|IssueName=Discoloured text
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=In the game, textures are missing in some locations in the widescreen patch.
|Description=Text is grey instead of white.
|Workaround=Disable '''Widescreen patches'''.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
}}
 
==Fixed Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
}}
}}


Line 380: Line 398:
</gallery>
</gallery>


<center><spoiler show="WARNING: The following screenshots contain spoilers">
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text=
<gallery mode=packed heights=100px style="font-size:11px">
<gallery mode=packed heights=100px style="font-size:11px">
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Line 387: Line 405:
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
</gallery></spoiler></center>
</gallery>}}





Latest revision as of 10:14, 28 March 2024

Silent Hill 2

NTSC-U cover
Game general and emulation properties:
CERO rating: C (Violence)
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
OFLC rating: MA (Strong Horror, Violence)
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH
Japanese: SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4 & SLPM-61011
German: SLES-50382 & SLUS-20228 & SLES-51156
French: SLES-50382 & SLUS-20228 & SLES-51156
Spanish: SLES-50382 & SLUS-20228 & SLES-51156
Italian: SLES-50382 & SLUS-20228 & SLES-51156
Korean: SLKA-25001
Region NTSC-U:
Serial numbers: SLUS-20228
SLUS-20228GH (Director's Cut, Greatest Hits)
Release date: September 24, 2001
November 17, 2002 (Director's Cut, Greatest Hits)
CRCs: 8E8E384B
FE06A030 (Director's Cut)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50382 (Special 2 Disc Set)
SLES-51156 (Director's Cut, Platinum)
Release date: November 23, 2001 (Special 2 Disc Set)
February 28, 2003 (Director's Cut, Platinum)
CRCs: 6B149273
6BBD4932 (Director's Cut)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65051
VW047-J1
SLPM-65098 (Director's Cut)
VW084-J1 (Director's Cut)
SLKA-25001 (Korea)
SLPM-65341 (Director's Cut, Konami the Best)
VW084-J2 (Director's Cut, Konami the Best)
SLPM-65631 (Director's Cut, Konami Dendou Collection)
VW084-J4 (Director's Cut, Konami Dendou Collection)
SLPM-61009 (Trial)
SLPM-61011 (Demo, Trailers)
Release date: September 27, 2001
July 4, 2002 (Director's Cut)
February 6, 2003 (Korea)
August 7, 2003 (Director's Cut, Konami the Best)
July 15, 2004 (Director's Cut, Konami Dendou Collection) 2003-02-06
CRCs: E36E16C9
380D6782 (Director's Cut)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): KCET
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic89/100, GameSpot7.7/10, IGN9/10, Eurogamer9/10
Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-430M @ 2.27 GHz
  • NVIDIA GeForce GTS 360M (8.17.12.9551)
0.9.9 (r5128) GSDx 0.1.16 (r5135)
  • SPU2-X 2.0.0 (r5139)
  • LilyPad 0.11.0 (r5112)
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. Quaestor
NTSC-U ?
  • Intel Core i7-920 @ 4.00 GHz
  • AMD Radeon HD 5770
1.0 (r5350) GSDx (r5334)
  • SPU2-X (r5324)
  • LilyPad (r5282)
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. H3llRaiser
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Runs above full speed. Videos flickering in hardware mode, software is OK.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 (r5829) GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
PAL Windows
  • Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)
  • AMD Radeon HD 5850 1024MB
1.3.0 (Git 2014/06/07) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.20 GHz
  • AMD Radeon HD 7950 3GB
1.4.0 GSdx 1.0.0
  • SPU2-X 2.0.0
  • Pokopom 2.1.0
Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements. CorruptEagle
NTSC-U Windows 10 x64 build 1709
  • Intel Celeron G1820 @ 2.70GHz
  • NVIDIA GeForce GTX 960 2GB
PCSX2 1.4.0-20160105132032 GSdx 1.0.0 SSE4 SPU2-X 2.0.0 Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. Clorophilla
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
1.5.0 (dev-655 g0de8f4a) GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See Known Issues on how to fix that. Other than that the game runs great. Ryudo
NTSC-U Windows 10 64-bit
  • Intel Core i5-4690 @ 3.90 GHz
  • Nvidia GTX 1060 6GB
1.5.0 dev-1913 GSdx 1.1.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning. Arch4
NTSC-U Windows 10 64-bit
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Greatest Hits version. Some FMVs briefly hang on the first frame for a few seconds, very rare texture warping (only really noticeable on the exit sign in the apartment and only occurred twice), occasional flickering in the corner of the map, and text is grey instead of white. No crashes or other major issues. Full speed. Fully playable. PandoraGTX
NTSC-U Windows 10 64-bit
  • Ryzen 5 3400G @ 4.4GHz
  • Radeon RX Vega 11 Graphics
1.7.0 dev-2012 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic. Ruisu
NTSC-U Windows 10 64-bit
  • Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz)
  • NVIDIA GeForce GTX 970
1.7.0 dev-2122 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0). Macmmm81
PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightly - v1.7.2095 GSdx build-in Europe v02.00(14/06/2004), Automatic fixes, Fast CDVD, Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux 3.13 (Ubuntu 14.04)
  • Intel Core i7-4790K
  • NVIDIA GeForce GTX 970
1.3.0 (r0) libGSdx 0.1.16 libSPU2-X 2.0.0 Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. gAdrev
PAL Linux 4.8 (Debian)
  • AMD Athlon X4 750K
  • NVIDIA GeForce GTX 660
1.4.0-0 libGSdx 1.0.0 libSPU2-X 2.0.0 Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine. MrDetonia


Trivia

  • Original names: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン (SLPM-65098) & (SLPM-65341) & (SLPM-65631), 사일런트 힐 2 (SLKA-25001), サイレントヒル 2 店頭放映用ムービー版 (SLPM-61011)
  • Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut
  • There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from this website.


Known Issues

Lack of textures with widescreen patch

  • Type: Note (not an issue)
  • Affected Game Versions: All
  • Description: Textures are missing in some locations with the widescreen patch enabled
  • Workaround: Disable Widescreen patches.

Wrong snapshot height

  • Type: Note (not an issue)
  • Affected Game Versions: NTSC
  • Description: When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
  • Workaround: Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)

FMV freeze

  • Status: Active
  • Type: Major
  • Affected Game Versions: NTSC
  • Description: At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).
  • Workaround: Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.

Note for 1.6 and below: Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.

Glitchy status screen

  • Status: Active
  • Type: Minor
  • Affected Game Versions: NTSC
  • Description: When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
  • Workaround: Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).

Discoloured text

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: Text is grey instead of white.
  • Workaround: Use Software mode or OpenGL rendering.

Fixed Issues

Grid obscures FMV's

  • Status: Fixed
  • Type: Serious
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.


Gameplay Screenshots


Public compatibility forum links