Silent Hill: Origins

Revision as of 09:06, 3 December 2021 by Ngng (talk | contribs) (http://redump.org/disc/62856/)

Developer(s): Climax Group
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN8/10, Metacritic70/100, Eurogamer7/10, GameSpot6/10
Game description: The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.

Silent Hill: Origins

NTSC-U cover
Game general and emulation properties:
ESRB rating: M (Blood and Gore, Language, Suggestive Themes, Violence)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong Horror, Violence)
GRB rating: 18 (Violence, Fear, Horror, Threatening)
Widescreen supported natively
Widescreen patch available
Languages supported:
English: SLES-55147 & SLUS-21731 & SLKA-25422
German: SLES-55147 & SLUS-21731 & SLKA-25422
French: SLES-55147 & SLUS-21731 & SLKA-25422
Spanish: SLES-55147 & SLUS-21731 & SLKA-25422
Italian: SLES-55147 & SLUS-21731 & SLKA-25422
Region NTSC-U:
Serial numbers: SLUS-21731
Release date: March 4, 2008
CRCs: A8D83239
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-55147
Release date: May 16, 2008
May 23, 2008 (Australia)
CRCs: DC180A6B
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25422
Release date: March 28, 2008 (Korea)
CRCs: F3662F76
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.7 r1886 GSdx 1873
  • SPU2-X 1.2.0
  • LilyPad 0.10.0
BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game. 217.91.5.242
NTSC-U ?
  • ?
  • ?
0.9.7 r3878 GSdx 3693
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off. 200.165.169.201
NTSC-U ?
  • Core2Duo E7400 2.8Ghz @ 3.5Ghz
  • NVidia GeForce 8600GT
0.9.9 r5325 GSdx 5336
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED. Flaviofearn
NTSC-U Windows
  • Intel i5-2500K
  • GeForce GTX570 2560MB
1.0.0 and PCSX2 1.1.0r5617 GSDX
  • SPU2-X
  • ?
Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/06/14 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status
NTSC-K Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Patch Used before test,Game its Okey.
NTSC-U Windows 7 Enterprise
  • AMD Phenom II x6 1090T Black Edition @ 3,72 GHz
  • Palit GeForce GTX 670 JetStream 2GB @ x16 2.0
1.3.0 (GIT Compiled 7/20/14) GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)
  • SPU2-X GIT Compiled 7/20/14)
  • LilyPad GIT Compiled 7/20/14)
BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16. Messiahgov
NTSC-U Windows 7
  • Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)
  • AMD Radeon HD 7970 @ 3 GB
1.5.0 Dev-3311 GSdx 1.1.0 SSE4.1

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x Native(1440p)
  • Texture Filtering: Bilinear (Forced)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Automatic

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode. DeusDisciple
NTSC-K Windows
  • Intel® Core™ i3-9100F CPU @ 3.60GHz
  • Nvidia GTX 750TI 2GB
Nightly - v1.7.2065 GSdx
  • SPU2-X
  • LilyPad
Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightliy - v1.7.2083

<spoiler show="Settings Emulator" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -3
    • VU Cycle Stealing: 2
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 and OpenGL (Hardware)
  • Conversation Buffer Allocation
  • Native Resolution: 2560x1440
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • Enable HW Hacks:
    • Fast Texture Invalidation
  • FXAA Shader

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
SVN R5381 ZZ OGL PG 0.4
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
auto Sixsixfive


Trivia

  • Original names: 사일런트 힐 오리진 (SLKA-25422)


Known Issues

Flashlight graphical glitches

  • Status: Fixed
  • Type: Serious
  • Description: As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
  • Workaround: Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds

Audio glitches

  • Status: Fixed
  • Type: Minor
  • Description: As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
  • Workaround: Fixed in emulator version 1.7.0.


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