Silent Hill: Origins: Difference between revisions

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|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating        = M
|na_rating        = M
|korean            = SLKA-25422
|italian          = SLES-55147 & SLUS-21731
|italian          = SLES-55147 & SLUS-21731
|spanish          = SLES-55147 & SLUS-21731
|spanish          = SLES-55147 & SLUS-21731
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55147
|serialsPAL        = SLES-55147
|CRCsPAL          =
|CRCsPAL          = DC180A6B
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        =  
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|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.
|Tester=DeusDisciple
|Tester=DeusDisciple
}}
{{TestingEntry
|Status=2
|Region=NTSC-K
|OS=Windows
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz
|GPU=Nvidia GTX 750TI 2GB
|Revision=Nightly - v1.7.2065
|Graphics=GSdx
|Sound=
* SPU2-X
* LilyPad
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.
|Tester={{ForumUser|prafull}}
}}
}}
{{TestingEntry
{{TestingEntry
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|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=Nightliy - v1.7.2083
|Graphics=GSdx 20170110211115 (MSVC 19.00 SSSE3/SSE41) 1.1.0
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 2
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
<small style="font-size:10px;">
* Large Framebuffer
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 720p
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Fast Texture Invalidation
* '''Enable HW Hacks:'''
* Edge Anti-aliasing
** Fast Texture Invalidation
* Rendering threads: 2
* FXAA Shader
* FXAA Shader
* External Shader
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X
*LilyPad (20200506140834) 0.12.1
*LilyPad
|Comments=According to the author of "DeusDisciple", I had to change the plugin to make the game better. The game runs at 720p 60 FPS, no freezes, bugs and brakes.
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-K
|OS=Windows
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz
|GPU=Nvidia GTX 750TI 2GB
|Revision=Nightly - v1.7.2065
|Graphics=GSdx
|Sound=
* SPU2-X
* LilyPad
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.
|Tester={{ForumUser|prafull}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Audio glitches
|IssueName=Audio glitches
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Workaround=There's no known solution. if you know one please edit this.
|Workaround=Fixed in emulator version 1.7.0.
}}
}}


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File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins-chern40+7(1).png|OpenGL (Software)
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


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