Silent Hill: Origins: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.
|gameinfo          = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.
|wikipedia        = [http://en.wikipedia.org/wiki/index.html?curid=5092753 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/index.html?curid=5092753 Link]
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/944634-silent-hill-origins Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/944634-silent-hill-origins Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}
|sw-rendering-only = 0
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Strong Horror, Violence
|au_rating_text    = Strong Horror, Violence
Line 18: Line 19:
|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating        = M
|na_rating        = M
|italian          = SLES-55147 & SLUS-21731
|italian          = SLES-55147 & SLUS-21731 & SLKA-25422
|spanish          = SLES-55147 & SLUS-21731
|spanish          = SLES-55147 & SLUS-21731 & SLKA-25422
|french            = SLES-55147 & SLUS-21731
|french            = SLES-55147 & SLUS-21731 & SLKA-25422
|german            = SLES-55147 & SLUS-21731
|german            = SLES-55147 & SLUS-21731 & SLKA-25422
|english          = SLES-55147 & SLUS-21731
|english          = SLES-55147 & SLUS-21731 & SLKA-25422
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 35: Line 36:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55147
|serialsPAL        = SLES-55147
|CRCsPAL          =
|CRCsPAL          = DC180A6B
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        =  
Line 205: Line 206:
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2803
|Revision=Nightliy - v1.7.2083
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 2
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
Line 226: Line 236:
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
** 60fps patch (Sanatorium to Otherworld streets)
* '''Speedhacks:'''
** VU Cycle Stealing: 1 (w/60fps patch)
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Vulkan (Hardware)
* Preload Textures: Full (Hash Cache)
* Resolution: 3*Native
* HW Hacks: None
</spoiler>
|Sound=
*SPU2-X 2.0.0 Xaudio2
*LilyPad 0.12.1
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 4790
|GPU=AMD RX 570
|Revision=1.7.3531
|Graphics=Software/Vulkan hardware, Native-3x internal resolution
|Sound=Defaults
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 251: Line 304:
==Trivia==
==Trivia==
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)
==Cheats/Patches==
<spoiler show="NTSC-U" hide="Hide">
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):
<pre>
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
comment=credits:felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
//Progressive scan mode
patch=0,EE,2029445C,extended,3C050000
patch=0,EE,20294464,extended,3C060050
patch=0,EE,2029446C,extended,3C070001
//60FPS
//Requires "Cycle Rate" set to 180% or 300%
patch=1,EE,E0010000,extended,006BFA48
patch=1,EE,006B3474,extended,01
patch=1,EE,E0010001,extended,006BFA48 //workaround videos
patch=1,EE,006B3474,extended,02
//Noise Filter removal
patch=1,EE,00338998,word,00000000
patch=1,EE,0033E700,word,00000000
//Infinite Stamina
//patch=1,EE,00137988,word,00000000
</pre>
</spoiler>




<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Hangs on loading screens
|IsFixed=0
|IssueLevel=1
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.
|Workaround=Close and restart the game, then load from save in the main menu.
}}
{{Issue
|IssueName=FMV stutter/ending prematurely
|IsFixed=0
|IssueLevel=0
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.
}}
{{Issue
|IssueName=Broken inventory screen
|IsFixed=0
|IssueLevel=0
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.
|Workaround=Use software rendering.
}}
{{Issue
|IssueName=Z-fighting
|IsFixed=0
|IssueLevel=0
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
}}
{{Issue
|IssueName=Darker text in hardware renderer
|IsFixed=0
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
}}
{{Issue
|IssueName=Glitchy shadows
|IsFixed=0
|IssueLevel=-1
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Workaround=None/play at native resolution.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Flashlight graphical glitches
|IssueName=Flashlight graphical glitches
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.
}}
}}
{{Issue
{{Issue
|IssueName=Audio glitches
|IssueName=Audio glitches
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room.
|Workaround=There's no known solution. if you know one please edit this.
|Workaround=Fixed in 1.7 dev builds.
}}
}}


==The gallery==
==The gallery==
Line 287: Line 419:
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>
==Gameplay Videos==
* [https://www.youtube.com/watch?v=TA-6aop_Ksg Gameplay footage]
* [https://www.youtube.com/watch?v=YEDidXaBalc Gameplay footage #2]
* [https://www.youtube.com/watch?v=cSFhK9g5mvY Full gameplay]





Latest revision as of 09:28, 22 November 2022

Silent Hill: Origins
Silent Hill Origins.png
NTSC-U cover
Game general and emulation properties:
ESRB rating: M (Blood and Gore, Language, Suggestive Themes, Violence)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong Horror, Violence)
GRB rating: 18 (Violence, Fear, Horror, Threatening)
Widescreen supported natively
Widescreen patch available
Hardware rendering is supported
Languages supported:
English: SLES-55147 & SLUS-21731 & SLKA-25422
German: SLES-55147 & SLUS-21731 & SLKA-25422
French: SLES-55147 & SLUS-21731 & SLKA-25422
Spanish: SLES-55147 & SLUS-21731 & SLKA-25422
Italian: SLES-55147 & SLUS-21731 & SLKA-25422
Region NTSC-U:
Serial numbers: SLUS-21731
Release date: March 4, 2008
CRCs: A8D83239
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-55147
Release date: May 16, 2008
May 23, 2008 (Australia)
CRCs: DC180A6B
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25422
Release date: March 28, 2008 (Korea)
CRCs: F3662F76
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Climax Group
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN8/10, Metacritic70/100, Eurogamer7/10, GameSpot6/10
Game description: The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.7 r1886 GSdx 1873
  • SPU2-X 1.2.0
  • LilyPad 0.10.0
BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game. 217.91.5.242
NTSC-U ?
  • ?
  • ?
0.9.7 r3878 GSdx 3693
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off. 200.165.169.201
NTSC-U ?
  • Core2Duo E7400 2.8Ghz @ 3.5Ghz
  • NVidia GeForce 8600GT
0.9.9 r5325 GSdx 5336
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED. Flaviofearn
NTSC-U Windows
  • Intel i5-2500K
  • GeForce GTX570 2560MB
1.0.0 and PCSX2 1.1.0r5617 GSDX
  • SPU2-X
  • ?
Ingame at full speed, The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/06/14 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode., Status
NTSC-K Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Patch Used before test,Game its Okey.
NTSC-U Windows 7 Enterprise
  • AMD Phenom II x6 1090T Black Edition @ 3,72 GHz
  • Palit GeForce GTX 670 JetStream 2GB @ x16 2.0
1.3.0 (GIT Compiled 7/20/14) GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)
  • SPU2-X GIT Compiled 7/20/14)
  • LilyPad GIT Compiled 7/20/14)
BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16. Messiahgov
NTSC-U Windows 7
  • Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)
  • AMD Radeon HD 7970 @ 3 GB
1.5.0 Dev-3311 GSdx 1.1.0 SSE4.1
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode. DeusDisciple
NTSC-K Windows
  • Intel® Core™ i3-9100F CPU @ 3.60GHz
  • Nvidia GTX 750TI 2GB
Nightly - v1.7.2065 GSdx
  • SPU2-X
  • LilyPad
Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightliy - v1.7.2083
GSdx
  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
NTSC-U Windows 10 Home x64
  • Intel Core i5-3570k (3rd gen) @3.4GHz
  • NVIDIA GeForce GTX 670
1.7.2672 (SSE4)
GSdx
  • SPU2-X 2.0.0 Xaudio2
  • LilyPad 0.12.1
2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable. PandoraGTX
NTSC-U Windows 10
  • Intel Core i7 4790
  • AMD RX 570
1.7.3531 Software/Vulkan hardware, Native-3x internal resolution Defaults There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues. Nyahello



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
SVN R5381 ZZ OGL PG 0.4
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
auto Sixsixfive


Trivia

  • Original names: 사일런트 힐 오리진 (SLKA-25422)

Cheats/Patches


Known Issues

Hangs on loading screens

  • Status: Active
  • Type: Serious
  • Description: The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.
  • Workaround: Close and restart the game, then load from save in the main menu.

FMV stutter/ending prematurely

  • Status: Active
  • Type: Minor
  • Description: The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.
  • Workaround: Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.

Broken inventory screen

  • Status: Active
  • Type: Minor
  • Description: The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.
  • Workaround: Use software rendering.

Z-fighting

  • Status: Active
  • Type: Minor
  • Description: Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
  • Workaround: Software rendering minimizes the issue but doesn't solve it completely.

Darker text in hardware renderer

  • Status: Active
  • Type: Minor
  • Description: Some text is slightly darker in the hardware renders compared to software.
  • Workaround: Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.

Glitchy shadows

  • Type: Note (not an issue)
  • Description: Shadows look pixelated, especially when upscaling, and some shadows flicker.
  • Workaround: None/play at native resolution.

Fixed Issues

Flashlight graphical glitches

  • Status: Fixed
  • Type: Serious
  • Description: As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.
  • Workaround: Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. Fixed completely in 1.7 dev builds.

Audio glitches

  • Status: Fixed
  • Type: Minor
  • Description: As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room.
  • Workaround: Fixed in 1.7 dev builds.

The gallery


Gameplay Videos


Public compatibility forum links