Shrek's Carnival Craze: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/952361-shreks-carnival-craze Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/952361-shreks-carnival-craze Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shreks-carnival-craze Metacritic]|50/100}}, {{ReviewLink|[https://www.ign.com/articles/2008/11/24/shreks-carnival-craze-review IGN]|3.3/10}}  
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shreks-carnival-craze Metacritic]|50/100}}, {{ReviewLink|[https://www.ign.com/articles/2008/11/24/shreks-carnival-craze-review IGN]|3.3/10}}  
|cpu-intensive    = 1
|widescreen        = 1
|widescreen        = 1
|numberofplayers  = 4
|numberofplayers  = 4
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|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:  
* Speedhacks:
** EEC: -2 & VUCS: 2
** INTC Spin Detection
** INTC Spin Detection
** Wait Loop Detection
** Wait Loop Detection
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|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Texture Filtering: Bilinear (Forced excluding sprite)
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* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game does have brakes on several levels. I decided to use speedhacks to fix the problem, but at some levels, speedhacks do not help. The game comes with blur at 1080 (HD) and 1440p (2K), 60 FPS, without freezes and bugs.
|Comments=Europe v02.00(14/06/2004), Perfect, I checked the game again, all levels work well. The game runs at full speed with blur 1080 (HD) and 1440p (2K), 60 FPS, without freezes, brakes and bugs.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Freeze at the top of the level ''Three-Wheeled Thrills''
|IssueName=Three-Wheeled Thrills level freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=This level is loading, then we read the rules on how to play, and then the game freezes, but the music goes on. The console log shows the following:
|Description=After the level is loaded the game freezes but the music goes on. The console log shows the following:
<pre>
<pre>
Stop: Menus¥General¥Sounds¥VAG¥menuok.vag
Stop: Menus¥General¥Sounds¥VAG¥menuok.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
...
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
</pre>
</pre>
|Workaround=None
|Workaround=Set clamping mode to full.
}}
}}


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Shreks_Carnival_Craze-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(4).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(4).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(5).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(6).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


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