Shrek's Carnival Craze: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/952361-shreks-carnival-craze Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/952361-shreks-carnival-craze Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shreks-carnival-craze Metacritic]|50/100}}, {{ReviewLink|[https://www.ign.com/articles/2008/11/24/shreks-carnival-craze-review IGN]|3.3/10}}  
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shreks-carnival-craze Metacritic]|50/100}}, {{ReviewLink|[https://www.ign.com/articles/2008/11/24/shreks-carnival-craze-review IGN]|3.3/10}}  
|cpu-intensive    = 1
|widescreen        = 1
|widescreen        = 1
|numberofplayers  = 4
|numberofplayers  = 4
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|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:  
* Speedhacks:
** EEC: -2 & VUCS: 2
** INTC Spin Detection
** INTC Spin Detection
** Wait Loop Detection
** Wait Loop Detection
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|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Texture Filtering: Bilinear (Forced excluding sprite)
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* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=The game does have brakes on several levels, I decided to use speedhacks to fix the problem. The game comes with blur at 1080 (HD) and 1440p (2K), 60 FPS, without freezes and bugs.
|Comments=Europe v02.00(14/06/2004), Perfect, I checked the game again, all levels work well. The game runs at full speed with blur 1080 (HD) and 1440p (2K), 60 FPS, without freezes, brakes and bugs.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Freeze at the top of the level ''Three-Wheeled Thrills''
|IssueName=Three-Wheeled Thrills level freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=This level is loading, then we read the rules on how to play, and then the game freezes.
|Description=After the level is loaded the game freezes but the music goes on. The console log shows the following:
|Workaround=None
<pre>
Stop: Menus¥General¥Sounds¥VAG¥menuok.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
Stop: Games¥TricycleRace¥Sounds¥VAG¥sheepdrag.vag
...
</pre>
|Workaround=Set clamping mode to full.
}}
}}


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Shreks_Carnival_Craze-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(4).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(4).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(5).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Shreks_Carnival_Craze-chern40+7(6).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


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