Shrek's Carnival Craze: Difference between revisions

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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21790
|serialsNTSCU      = SLUS-21790
|CRCsNTSCU        =
|CRCsNTSCU        =  
|releasedateNTSCU  = October 28, 2008
|releasedateNTSCU  = October 28, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 64: Line 64:
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Game have some unexplicables slowdowns sometimes.
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Game have some unexplicables slowdowns sometimes.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:
** EEC: -2 & VUCS: 2
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=The game does have brakes on several levels, I decided to use speedhacks to fix the problem. The game comes with blur at 1080 (HD) and 1440p (2K), 50-60 FPS, without freezes and bugs.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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