Shin Megami Tensei: Persona 4: Difference between revisions

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(Added test configuration to Windows list.)
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|Comments=Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work.
|Comments=Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work.
|Tester=Kashou
|Tester=Kashou
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows XP (SP3)
|CPU=    Intel Core2 Quad Q9650 @ 3.00 GHz
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-2016-03-16)
|Graphics=GSdx SSE4 (2016-03-16)
|Sound=
* SPU2-X WinXP VS2013
* LilyPad (2016-03-16)
|Comments=Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.)
|Tester=Titus03
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Dual-Core E5500 @ 2.80 GHz
|GPU=AMD Radeon R7 360
|Revision=v1.5.0-dev-2267
|Graphics=GSdx SSE2
|Sound=
* SPU2-X
* ?
|Comments=Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious.
|Tester=Charl9576
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i5-3570
|GPU=NVIDIA Geforce GTX 1050
|Revision=v1.5.0-dev-2387
|Graphics=GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)
|Sound=
* SPU2-X
* LilyPad
|Comments=Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner.
|Tester=SkipSandwich
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz
|GPU=Intel HD Graphics 4000
|Revision=v1.5.0-dev-2767-g93f1dc280
<spoiler show="Settings" hide="Hide">
* Speedhacks: (leave anything not listed as Default especially if it's recommended)
** EE Cyclerate: -1
** EE Cycle Skipping: 0
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)
</spoiler>
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0
<spoiler show="Settings" hide="Hide">
* GSdx Settings (anything not listed is default or off)
** Renderer: Direct3D11 (Hardware)
** Adapter: Intel(R) HD Graphics 4000
** Interlacing (F5): Auto
** Texture Filtering: Bilinear (PS2)
** Large Framebuffer: ON
** Internal Resolution: 2x Native (~720p)
** Enable HW Hacks: ON
* Advanced Settings and Hacks (anything not listed is default or off)
** Texture Offsets X: 500 Y: 500
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN AND USE RENDERER LISTED OR CARPETS AND OTHER TEXTURES LIKE IT WILL GLITCH OUT!
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)
|Tester=Awcomeon15
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=FPS: 55, GameFix for Persona 4
|Comments=FPS: 55, GameFix for Persona 4
|Tester=188.134.4.34
|Tester=188.134.4.34
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Linux mint 20.1 kernel 5.8
|CPU=intel core i7 9750H
|GPU=gtx 1650 mobile
|Revision=1.6
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
|Sound=SPU2-X
|Comments=proprietary nvidia 465 drivers
|Tester=DenseOnion
}}
}}
{{TestingFooter}}
{{TestingFooter}}




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|IssueName=Massive slowdown with shiny textured shadows
|IssueName=Massive slowdown with shiny textured shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly.
|Description=When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly. It is more GPU intensive.
|Workaround=Temporarily switch to Software mode by pressing the F9 key.
|Workaround=Use a better GPU, alternatively switch to Software mode by pressing the F9 key.
}}
}}


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