Shin Megami Tensei: Persona 4: Difference between revisions
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|Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes. | |Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes. | ||
|Tester=71.33.4.123 | |Tester=71.33.4.123 | ||
}} | |||
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|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5 2500K @ 4.3Ghz | |||
|GPU=Nvidia Geforce 9800 GTX+ | |||
|Revision=1.0.0 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues | |||
|Tester={{ForumUser|Bositman}} | |||
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|Tester=Penandlim | |Tester=Penandlim | ||
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC) | |||
|GPU=AMD Radeon HD 5850 1024MB | |||
|Revision=1.3.0 Git 2014/06/07 | |||
|Graphics=GSdx 0.1.16 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60fps in Gsdx Hardware mode without any issues. | |||
|Tester={{ForumUser|Altomar}} | |||
}} | }} | ||
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Revision as of 17:28, 3 June 2015
Developer(s): Atlus
Genre: RPG
Wikipedia: Link
Game description: J-RPG with focus on story and character development! Multiple endings! NewGame+! experience with previous Titles of the series not needed
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1888 | GSDX 1736 |
|
FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop | KabooZ |
PAL | ? |
|
3876 | GSDX 3693 |
|
This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes. | 71.33.4.123 |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
Europe v01.70(27/02/2003), Recommended,MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues | |
NTSC-J (KOR) | ? |
|
5150 | GSDX 5150 |
|
? | Penandlim |
NTSC-U | Windows |
|
1.3.0 Git 2014/06/07 | GSdx 0.1.16 SSE41 |
|
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60fps in Gsdx Hardware mode without any issues. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1736 | ZZogl 182 | Peops SPU | FPS: 55, GameFix for Persona 4 | 188.134.4.34 |
Known Issues
Massive Slowdown with Shiny Textured Shadows
- Status: Active
- Type: Serious
- Description: When multiple (or a single) shadow with shiny textures appear on screen during battle, the FPS and game speed will drop significantly.
- Workaround: Software mode can temporarily alleviate this if the user has a good enough CPU to run Persona 4 full speed.
The gallery
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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