Shin Megami Tensei: Persona 3 FES: Difference between revisions
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|serialsNTSCU = SLUS-21621<br />NPUD-21621 <small>(PS2 Classics)</small> | |serialsNTSCU = SLUS-21621<br />NPUD-21621 <small>(PS2 Classics)</small><br />SLUS-28068 <small>(Trade Demo)</small> | ||
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|releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small> | |releasedateNTSCU = April 22, 2008<br />November 28, 2008 <small>(Limited Edition)</small><br />April 10, 2012 <small>(PS2 Classics)</small> |
Revision as of 18:36, 17 November 2018
Developer(s): Atlus
Publisher(s): Atlus (JP, KO, US, EU), Koei (EU, AU)
Genre: RPG
Wikipedia: Link
Game review links: GameRankings: 88/100, Metacritic: 89/100
Game description: Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story--witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.
Director's Cut of Shin Megami Tensei: Persona 3
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.6 (r1888) | GSdx (r2693) |
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The game can be run at full speed without speed hacks. | CKL |
NTSC-U | Windows 8.1 x64 |
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1.2.1 (r5873) | GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
</spoiler> |
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Corsair 8GB DDR3 1600Mhz, (BIOS: USA 2.00) Plays amazingly well at 60 FPS at all times and without any serious glitch I noticed.
Minor Bugs: •Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080" •Some 2D elements are a bit streched, but 3D elements are perfect and with the correct aspect ratio. (Related to the 16:9 ratio I'm using) •Minor Transparency related issue: In battle, character shadows are a bit glitched (Related to the HD Resolution I'm using). Can be solved by switching to Software mode (But I prefer to live with it and play in HD) |
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NTSC-J | Windows |
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1.5.0 (git 21-04-2016) | GSdx SSE41 1.0.0 |
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Working OK and looking good. | |
PAL | Windows |
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v1.5.0 (dev-949) | Default | Default | Works great, needs Alpha Stencil hack for minor graphical issues when using Direct3D11 Hardware renderer. |
Trivia
- Original names: ペルソナ3フェス (SLPM-66690) & (SLPM-74277), 여신전생 페르소나 3 FES (SCKA-20109)
- Also known as Persona 3: FES (JP, KO)
Known Issues
Disappearing/flashing text
- Status: Active
- Type: Minor
- Description: Disappearing or flashing dialog text.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set renderer to any of the "(Software)" options. Or reinitialize GSdx (press F9 twice).
Incorrect 2D transparency
- Status: Active
- Type: Minor
- Description: Incorrect text and S.Link portrait transparency.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, and set Sprite hack to "Full". Or set Renderer to any of the "(Software)" options.
Portrait animation glitches
- Type: Note (not an issue)
- Description: Portrait animation glitches.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Forced)".
Incorrect 3D transparency
- Status: Fixed
- Type: Minor
- Description: Various transparency related issues such as battle shadows and flashing environment textures.
- Workaround: This is fixed by default for OpenGL Hardware renderer, go to Config > Video(GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". For the Direct3D11 renderer go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks and enable Alpha Stencil to resolve the issue. Or play the game in Software Mode (F9).
The gallery
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Shin Megami Tensei: Persona 3 FES (SLUS 21621)
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