Shin Megami Tensei: Persona 3: Difference between revisions
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|publisher = [[Atlus]] (JP, KO, US), [[Koei]] (EU, AU) | |publisher = [[Atlus]] (JP, KO, US), [[Koei]] (EU, AU) | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link] | ||
|gameinfo = In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle. | |gameinfo = In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle. | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/932312-shin-megami-tensei-persona-3 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3 Metacritic]|86/100}} | ||
|au_rating = M | |au_rating = M | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
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|ko_rating = 15 | |ko_rating = 15 | ||
|japan_rating = B | |japan_rating = B | ||
|english = SLES-55018 & SLUS-21569 | |english = SLES-55018 & SLUS-21569 & SLUS-21569P | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|japanese = SLPM-66445 | |japanese = SLPM-66445 & PERSONA-01 | ||
|korean = SCKA-20099 | |korean = SCKA-20099 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21569P<br />SLUS-21569 | |serialsNTSCU = SLUS-21569P<br />SLUS-21569<br />SLUS-28067 <small>(Trade Demo)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = August 14, 2007 | |releasedateNTSCU = August 14, 2007 | ||
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|serialsPAL = SLES-55018 | |serialsPAL = SLES-55018 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = February 29, 2008<br />March 6, 2008 | |releasedatePAL = February 29, 2008<br />March 6, 2008 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = SLPM-66445<br />PERSONA-01 <small>(Konami Style Special Edition)</small><br />SCKA-20099 | |serialsNTSCJ = SLPM-66445<br />PERSONA-01 <small>(Konami Style Special Edition)</small><br />SCKA-20099 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = July 13, 2006<br />December 21, 2006 | |releasedateNTSCJ = July 13, 2006<br />December 21, 2006 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Workaround=Use Software Mode (F9) or set texture filtering in GSdx to half. | |Workaround=Use Software Mode (F9) or set texture filtering in GSdx to half. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Transparency related issues | |IssueName=Transparency related issues | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Various transparency related issues such as battle shadows and flashing environment textures. | |Description=Various transparency related issues such as battle shadows and flashing environment textures. | ||
|Workaround=Use | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||