Shin Megami Tensei: Persona 3: Difference between revisions

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|publisher        = [[Atlus]] (JP, KO, US), [[Koei]] (EU, AU)
|publisher        = [[Atlus]] (JP, KO, US), [[Koei]] (EU, AU)
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Link]
|gameinfo          = In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle.
|gameinfo          = In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932312-shin-megami-tensei-persona-3 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932312-shin-megami-tensei-persona-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3 Metacritic]|86/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3 Metacritic]|86/100}}
|au_rating        = M
|au_rating        = M
|eu_rating        = 12+
|eu_rating        = 12+
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|ko_rating        = 15
|ko_rating        = 15
|japan_rating      = B
|japan_rating      = B
|english          = SLES-55018 & SLUS-21569
|english          = SLES-55018 & SLUS-21569 & SLUS-21569P
|widescreenpatch  = 1
|widescreenpatch  = 1
|japanese          = SLPM-66445
|japanese          = SLPM-66445 & PERSONA-01
|korean            = SCKA-20099
|korean            = SCKA-20099
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21569P<br />SLUS-21569
|serialsNTSCU      = SLUS-21569P<br />SLUS-21569<br />SLUS-28067 <small>(Trade Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = August 14, 2007
|releasedateNTSCU  = August 14, 2007
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|serialsPAL        = SLES-55018
|serialsPAL        = SLES-55018
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = February 29, 2008<br />March 6, 2008
|releasedatePAL    = February 29, 2008<br />March 6, 2008 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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|serialsNTSCJ      = SLPM-66445<br />PERSONA-01 <small>(Konami Style Special Edition)</small><br />SCKA-20099
|serialsNTSCJ      = SLPM-66445<br />PERSONA-01 <small>(Konami Style Special Edition)</small><br />SCKA-20099
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 13, 2006<br />December 21, 2006
|releasedateNTSCJ  = July 13, 2006<br />December 21, 2006 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Workaround=Use Software Mode (F9) or set texture filtering in GSdx to half.
|Workaround=Use Software Mode (F9) or set texture filtering in GSdx to half.
}}
}}
 
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Transparency related issues
|IssueName=Transparency related issues
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Various transparency related issues such as battle shadows and flashing environment textures.
|Description=Various transparency related issues such as battle shadows and flashing environment textures.
|Workaround=Use Software Mode (F9).
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


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