Shin Megami Tensei: Nocturne

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Shin Megami Tensei: Nocturne
Shin Megami Tensei III Nocturne.jpg
Region NTSC-U:
Release date: October 12 2004
CRCs: F0A31EE3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: July 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: February 20, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 8.6/10
Game description: Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.

Winlogo.png Test configuration on Windows:

PCSX2 version: r5350 1.0.0
Graphics by GSdx: r5334 0.1.16
Sound by SPU2-X: r5324 2.0.0
Pad plugin is LilyPad: r5282 0.11.0
DVD plugin is cdvdGigaherz: r4488 0.8.0
BIOS version: USA v01.60

Comments: The game can be run at full speed without speed hacks. If you can't, it means your pc is not fast enough. In this case, try using speed hacks, but keep in mind that speed hacks can break the game.

Also, note that there is some minor graphical problem such as the shadows of the characters. Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.

As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.

Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.

Unfortunately for benchmarking, the most performance-intensive part of the game is its true final boss 'Lucifer'; moves such as 'Focus' seem to have a similar effect on performance too.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Pclogo.png PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 @ 2,7 GHz

Comments: With activated Speed Hacks it runs 99% of the time smoothly. I used the Pal Version of the Game, so this works too. If you can run the game with or without speed hacks, and your pc is slower than mine, please change the pc specs in this section.