Shin Megami Tensei: Nocturne: Difference between revisions

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|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-7300HQ @ 2.50GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Blending Accuracy: High
</spoiler>
|Sound=
* SPU2-x 2.0.0
* LilyPad  0.12.1
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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