Shin Megami Tensei: Nocturne: Difference between revisions
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(Added notes for a fix to a rendering issue) |
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|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' | |Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' | ||
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''" | Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''" | ||
}} | |||
{{Issue | |||
|IssueName=Flickering pool in save room | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The pool of water underneath the maiden in the save room flickers. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks change Trilinear Filtering to Trilinear (Ultra/Slow). | |||
}} | }} | ||