Shin Megami Tensei: Nocturne: Difference between revisions

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|publisher        = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)
|publisher        = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)
|genre            = RPG
|genre            = RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
|wikipedia        = [http://en.wikipedia.org/wiki/Shin_Megami_Tensei_Nocturne Link]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/shin-megami-tensei-iii-nocturne-maniacs/ps2-489314 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|eu_rating_text    = Violence, Bad Language
|na_rating        = M
|na_rating_text    = Blood, Intense Violence, Language, Sexual Themes
|na_rating_text    = Blood, Intense Violence, Language, Sexual Themes
|na_rating        = M
|ko_rating        = 15
|ko_rating        = 15
|japan_rating      = A
|japan_rating      = A
<!-- Language props -->
|korean            = SLKA-25076 & SLKA-25160
|korean            = SLKA-25076 & SLKA-25160
|french            = SLES-53363
|french            = SLES-53363
|german            = SLES-53363
|german            = SLES-53363
|japanese          = SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462
|japanese          = SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462
|english          = SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
|english          = SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=AMD Athlon II x2 245 OC 3.55ghz
|CPU=AMD Athlon II X2 245 OC @ 3.55 GHz
|GPU=NVIDIA 9600GT
|GPU=NVIDIA GeForce 9600 GT
|Revision=r1888
|Revision=pre 0.9.7 Beta (r1888)
|Graphics=GSdx r2693
|Graphics=GSdx (r2693)
|Sound=
|Sound=
* SPU2-X r2693 1.4.0
* SPU2-X 1.4.0 (r2693)
* LilyPad r1853 0.1.0
* LilyPad 0.1.0 (r1853)
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting.
|Tester=CKL
|Tester=CKL
}}
}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=r5350 1.0.0
|Revision=1.0.0 (r5350)
|Graphics=GSdx r5334 0.1.16
|Graphics=GSdx 0.1.16 (r5334)
|Sound=
|Sound=
* SPU2-X r5324 2.0.0
* SPU2-X 2.0.0 (r5324)
* LilyPad r5282 0.11.0
* LilyPad 0.11.0 (r5282)
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.
|Tester=Nameless One
|Tester=Nameless One
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.svn5814
|Revision=1.1.0 (r5814)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|OS=Windows
|OS=Windows
|CPU=Intel Core i5 i5-2410M  
|CPU=Intel Core i5 i5-2410M  
|GPU=AMD Radeon 7400 HD M
|GPU=AMD Radeon HD 7400M
|Revision=PCSX2 1.5.0 (git version)
|Revision=v1.5.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Game working fine.
|Comments=Game working fine.
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Glitch with shadows of the characters
|IssueName=Glitchy character shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Glitch with shadows of the characters
|Description=Characters shadows are either glitched or missing.
|Workaround=Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows cast by object visible through walls.
*As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.
}}
}}


{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly in hardware renderers
|Description=During the opening with the woman's voice the white effect is not emulated properly in hardware renderers
|Workaround=In the OpenGL hardware mode set the Blending Unit Accuracy to High
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}
}}


==The gallery==
==The gallery==
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File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
</gallery>
</gallery>


{{Megami Tensei series}}
{{Megami Tensei series}}

Revision as of 13:21, 3 February 2017

Shin Megami Tensei: Nocturne

Game general and emulation properties:
CERO rating: A
ESRB rating: M (Blood, Intense Violence, Language, Sexual Themes)
PEGI rating: 12+ (Violence, Bad Language)
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
Japanese: SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462
German: SLES-53363
French: SLES-53363
Korean: SLKA-25076 & SLKA-25160
Region NTSC-U:
Serial numbers: SLUS-20911
SLUS-28045 (Trade Demo)
NPUD-20911 (PS2 Classics)
Release date: October 12, 2004
May 6, 2014 (PS2 Classics)
CRCs: F0A31EE3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53363
Release date: July 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65242
SLPM-65241 (Deluxe Box)
SLPM-65259 (Tsutaya original version)
SLPM-65462 (SMT: Nocturne Maniax)
SLPM-74205 (PlayStation 2 the Best)
SCAJ-20015
SLPM-65461
SLKA-25160 (SMT: Nocturne Maniax)
SLKA-25076
SLPM-66681 (Maniax Chronicle Edition)
Release date: February 20, 2003
January 29, 2004
August 5, 2004 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, US), Ghostlight (EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: GameRankings84/100, Metacritic82/100
Game description: Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • AMD Athlon II X2 245 OC @ 3.55 GHz
  • NVIDIA GeForce 9600 GT
pre 0.9.7 Beta (r1888) GSdx (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting. CKL
NTSC-U(?) ?
  • ?
  • ?
1.0.0 (r5350) GSdx 0.1.16 (r5334)
  • SPU2-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode. Nameless One
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 (r5814) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Not Requires good hardware to work fine.
NTSC-J Windows
  • Intel Core i5 i5-2410M
  • AMD Radeon HD 7400M
v1.5.0 GSdx SPU2-X Game working fine.


Trivia

  • Original names: 真・女神転生 III ノクターン (SLPM-65242) & (SLPM-65241) & (SLPM-74205), 真・女神転生III ノクターン マニアクス (SLPM-65462), 진 여신전생 3: 녹턴 (SLKA-25076), 真・女神転生III ノクターン マニアクス クロニクル・エディション (SLPM-66681), 진 여신전생 3: 녹턴 매니악스 (SLKA-25160)
  • Also known as Shin Megami Tensei III: Nocturne (JP), Shin Megami Tensei III: Nocturne Maniax (JP), Shin Megami Tensei: Lucifer's Call (EU)


Known Issues

Glitchy character shadows

  • Status: Active
  • Type: Minor
  • Description: Characters shadows are either glitched or missing.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows cast by object visible through walls.

Inaccurate effects during the opening

  • Status: Active
  • Type: Minor
  • Description: During the opening with the woman's voice the white effect is not emulated properly in hardware renderers
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".


The gallery


Public compatibility forum links