Shin Megami Tensei: Nocturne: Difference between revisions

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(Added alternative solution for glitchy character shadow and blurry game)
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|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows cast by object visible through walls.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows cast by object visible through walls. Also you can use a .pnach<ref name="pnach">[https://www.reddit.com/r/Megaten/comments/36ex0m/ps2_smt_emulator_shadow_patches/ ]</ref> file that removes shadow from the main character. It does not affect objects, walls and NPCs, so it has advantage over the previous method.
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{{Issue
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=0
|Description=The game looks like a blur filter was applied.
|Workaround=It's only apply for Direct3D 9 and 11: Go to Config > Video (GS) > Plugin Settings, set Interlacing to "None" and set CRC Hack level to Aggressive then apply progressive scan mode .pnach patches<ref name="patches">[https://www.reddit.com/r/Megaten/comments/35ixub/pcsx2_progressive_scan_mode_patches_for_nocturne/]</ref>
}}


==The gallery==
==The gallery==

Revision as of 15:37, 21 October 2017

Shin Megami Tensei: Nocturne

Game general and emulation properties:
CERO rating: A
ESRB rating: M (Blood, Intense Violence, Language, Sexual Themes)
PEGI rating: 12+ (Violence, Bad Language)
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
Japanese: SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462
German: SLES-53363
French: SLES-53363
Korean: SLKA-25076 & SLKA-25160
Region NTSC-U:
Serial numbers: SLUS-20911
SLUS-28045 (Trade Demo)
NPUD-20911 (PS2 Classics)
Release date: October 12, 2004
May 6, 2014 (PS2 Classics)
CRCs: F0A31EE3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53363
Release date: July 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65242
SLPM-65241 (Deluxe Box)
SLPM-65259 (Tsutaya original version)
SLPM-65462 (SMT: Nocturne Maniax)
SLPM-74205 (PlayStation 2 the Best)
SCAJ-20015
SLPM-65461
SLKA-25160 (SMT: Nocturne Maniax)
SLKA-25076
SLPM-66681 (Maniax Chronicle Edition)
Release date: February 20, 2003
January 29, 2004
August 5, 2004 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, US), Ghostlight (EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: GameRankings84/100, Metacritic82/100
Game description: Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • AMD Athlon II X2 245 OC @ 3.55 GHz
  • NVIDIA GeForce 9600 GT
pre 0.9.7 Beta (r1888) GSdx (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting. CKL
NTSC-U(?) ?
  • ?
  • ?
1.0.0 (r5350) GSdx 0.1.16 (r5334)
  • SPU2-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode. Nameless One
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 (r5814) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Not Requires good hardware to work fine.
NTSC-J Windows
  • Intel Core i5 i5-2410M
  • AMD Radeon HD 7400M
v1.5.0 GSdx SPU2-X Game working fine.
NTSC-U Win7 ultimate x64 sp1
  • intel i5 4690k 3.5GHZ
  • Gtx 760 2Gb Gddr5 Palit
1.5.0-dev-1834-g096c931 GSdx
  • SPU2-X
  • LilyPad
BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017) stratos


Trivia

  • Original names: 真・女神転生 III ノクターン (SLPM-65242) & (SLPM-65241) & (SLPM-74205), 真・女神転生III ノクターン マニアクス (SLPM-65462), 진 여신전생 3: 녹턴 (SLKA-25076), 真・女神転生III ノクターン マニアクス クロニクル・エディション (SLPM-66681), 진 여신전생 3: 녹턴 매니악스 (SLKA-25160)
  • Also known as Shin Megami Tensei III: Nocturne (JP), Shin Megami Tensei III: Nocturne Maniax (JP), Shin Megami Tensei: Lucifer's Call (EU)


Known Issues

Glitchy character shadows

  • Status: Active
  • Type: Minor
  • Description: Characters shadows are either glitched or missing.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows cast by object visible through walls. Also you can use a .pnach[1] file that removes shadow from the main character. It does not affect objects, walls and NPCs, so it has advantage over the previous method.

Inaccurate effects during the opening

  • Status: Active
  • Type: Minor
  • Description: During the opening with the woman's voice the white effect is not emulated properly in hardware renderers
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".

Game Blurry

  • Status: Active
  • Type: Minor
  • Description: The game looks like a blur filter was applied.
  • Workaround: It's only apply for Direct3D 9 and 11: Go to Config > Video (GS) > Plugin Settings, set Interlacing to "None" and set CRC Hack level to Aggressive then apply progressive scan mode .pnach patches[2]

The gallery


Public compatibility forum links