Shin Megami Tensei: Nocturne: Difference between revisions

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|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 Ghz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
*D3D11 software mode
</spoiler>
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.
|Tester=Nyahello
}}
}}
{{TestingEntry
{{TestingEntry
ninja
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