Shin Megami Tensei: Nocturne: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(One intermediate revision by the same user not shown)
Line 158: Line 158:
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Glitchy character shadows
|IsFixed=1
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}


{{Issue
|IssueName=Inaccurate effects during the opening
|IsFixed=1
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}


{{Issue
{{Issue
Line 180: Line 165:
|IssueLevel=-1
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed in one of two ways - set GSdx's CRC Hack Level to Aggressive, or alternatively apply the following patch:
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<spoiler show="Show patch" hide="Hide patch">
<pre>
<pre>
Line 187: Line 172:
     // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
     // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
     patch=0,EE,0012AC08,word,03E00008
     patch=0,EE,0012AC08,word,03E00008
// Remove Motion Blur  
// Remove Motion Blur  
patch=1,EE,202FC0E4,word,00000000 // 00000001
patch=1,EE,202FC0E4,word,00000000 // 00000001
</pre>
</pre>
</spoiler>
</spoiler>
}}
==Fixed Issues==
{{Issue
|IssueName=Glitchy character shadows
|IsFixed=1
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}
{{Issue
|IssueName=Inaccurate effects during the opening
|IsFixed=1
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}
}}


ninja
269

edits

Navigation menu