Shin Megami Tensei: Nocturne: Difference between revisions
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{{Issue | {{Issue | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | |Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | ||
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed | |Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch: | ||
<spoiler show="Show patch" hide="Hide patch"> | <spoiler show="Show patch" hide="Hide patch"> | ||
<pre> | <pre> | ||
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// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | ||
patch=0,EE,0012AC08,word,03E00008 | patch=0,EE,0012AC08,word,03E00008 | ||
// Remove Motion Blur | // Remove Motion Blur | ||
patch=1,EE,202FC0E4,word,00000000 // 00000001 | patch=1,EE,202FC0E4,word,00000000 // 00000001 | ||
</pre> | </pre> | ||
</spoiler> | </spoiler> | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Glitchy character shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Characters shadows are either glitched or missing. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls. | |||
}} | |||
{{Issue | |||
|IssueName=Inaccurate effects during the opening | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=During the opening with the woman's voice the white effect is not emulated properly. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". | |||
}} | }} | ||