Shin Megami Tensei: Nocturne: Difference between revisions

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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Blur around some objects when upscaling
|IsFixed=0
|IssueLevel=0
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
{{Issue
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<pre>
E8FCF8EC.pnach
    gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]
    // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
    patch=0,EE,0012AC08,word,03E00008
// Remove Motion Blur
patch=1,EE,202FC0E4,word,00000000 // 00000001
</pre>
</spoiler>
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Glitchy character shadows
|IssueName=Glitchy character shadows
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{{Issue
{{Issue
|IssueName=Game Blurry
|IssueName=Flickering pool in save room
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|Description=The game looks like a blur filter was applied.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)".
}}
{{Issue
|IssueName=Blur around some objects when upscaling
|IsFixed=0
|IssueLevel=0
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
{{Issue
|IssueName=Flickering pool in save room
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The pool of water underneath the maiden in the save room flickers.
|Description=The pool of water underneath the maiden in the save room flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
}}
}}


==The gallery==
==The gallery==
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