Shin Megami Tensei: Nocturne: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Blur around some objects when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In Hardware mode when using upscaling resolution some objects have blur around them. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and | |Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' | ||
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''" | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Game Blurry | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | ||
|Workaround= | |Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch: | ||
<spoiler show="Show patch" hide="Hide patch"> | |||
<pre> | |||
E8FCF8EC.pnach | |||
gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC] | |||
// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | |||
patch=0,EE,0012AC08,word,03E00008 | |||
// Remove Motion Blur | |||
patch=1,EE,202FC0E4,word,00000000 // 00000001 | |||
</pre> | |||
</spoiler> | |||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitchy character shadows | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Characters shadows are either glitched or missing. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)". | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Inaccurate effects during the opening | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=During the opening with the woman's voice the white effect is not emulated properly. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Flickering pool in save room | |IssueName=Flickering pool in save room | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The pool of water underneath the maiden in the save room flickers. | |Description=The pool of water underneath the maiden in the save room flickers. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). | |Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). | ||
}} | }} | ||
==The gallery== | ==The gallery== |