Shin Megami Tensei: Nocturne: Difference between revisions

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|genre            = RPG
|genre            = RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SCAJ-20015<br />SLPM-65461<br />SLKA-25160 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25076<br />SLPM-66681 <small>(Maniax Chronicle Edition)</small>
|serialsNTSCJ      = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLKA-25076 <small>(Korea)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25160 <small>(Korea, SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SLPM-66681 <small>(Maniax Chronicle Edition)</small><br />SCAJ-20015
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 20, 2003<br />January 29, 2004<br />August 5, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = February 20, 2003<br />August 28, 2003 <small>(Korea)</small><br />January 29, 2004 <small>(SMT: Nocturne Maniax)</small><br />July 15, 2004 <small>(Korea, SMT: Nocturne Maniax)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />October 23, 2008 <small>(Maniax Chronicle Edition)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
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|CPU=Intel Core i5 i5-2410M  
|CPU=Intel Core i5 i5-2410M  
|GPU=AMD Radeon HD 7400M
|GPU=AMD Radeon HD 7400M
|Revision=v1.5.0
|Revision=1.5.0
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=
* SPU2-X
* ?
|Comments=Game working fine.
|Comments=Game working fine.
|Tester={{ForumUser|lorddemolatron}}
|Tester={{ForumUser|lorddemolatron}}
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Win7 ultimate x64 sp1
|OS=Windpws 7 Ultimate x64 SP1
|CPU=intel i5 4690k 3.5GHZ
|CPU=Intel Core i5-4690k @ 3.50 GHz
|GPU=Gtx 760 2Gb Gddr5 Palit
|GPU=NVIDIA GeForce 760 @ 2 GB
|Revision=1.5.0-dev-1834-g096c931
|Revision=1.5.0 (dev-1834 g096c931)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Blur around some objects when upscaling
|IsFixed=0
|IssueLevel=0
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
{{Issue
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<pre>
E8FCF8EC.pnach
    gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]
    // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
    patch=0,EE,0012AC08,word,03E00008
// Remove Motion Blur
patch=1,EE,202FC0E4,word,00000000 // 00000001
</pre>
</spoiler>
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Glitchy character shadows
|IssueName=Glitchy character shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows cast by object visible through walls.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}
}}


{{Issue
{{Issue
|IssueName=Inaccurate effects during the opening
|IssueName=Inaccurate effects during the opening
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly in hardware renderers
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}
}}


{{Issue
|IssueName=Flickering pool in save room
|IsFixed=1
|IssueLevel=0
|Description=The pool of water underneath the maiden in the save room flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
}}


==The gallery==
==The gallery==
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