Shin Megami Tensei: Nocturne: Difference between revisions
Squash the blur issue once and for all, hopefully !
RedDevilus (talk | contribs) m (Fix old mistake) |
WulfyStylez (talk | contribs) (Squash the blur issue once and for all, hopefully !) |
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The game looks like a blur filter was applied. | |Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | ||
|Workaround= | |Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed in one of two ways - set GSdx's CRC Hack Level to Aggressive, or alternatively apply the following patch: | ||
<spoiler show="Show patch" hide="Hide patch"> | |||
<pre> | |||
E8FCF8EC.pnach | |||
gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC] | |||
// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | |||
patch=0,EE,0012AC08,word,03E00008 | |||
</pre> | |||
</spoiler> | |||
}} | }} | ||
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|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). | |Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |