Shin Megami Tensei: Digital Devil Saga 2: Difference between revisions

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==Known Issues==
==Known Issues==


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|Workaround=Use Software mode to avoid it. Alternatively use the Opengl renderer but that has its own issues.
|Workaround=Use Software mode to avoid it. Alternatively use the Opengl renderer but that has its own issues.
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{{Issue
|IssueName=Freeze during cutscene
|IsFixed=0
|IssueLevel=1
|Description=Game freezes during the introduction cutscene on the sun as detailed [http://forums.pcsx2.net/Thread-Digital-Devil-Saga-2-Game-freezes-at-the-Sun-introduction-FMV here]
|Workaround=Skip the cutscene or change audio plugin's "Synchronizing Mode" to Async Mix(may not work?).
}}
 
==Gallery==
==Gallery==
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<gallery>

Revision as of 11:04, 2 December 2016

Shin Megami Tensei: Digital Devil Saga 2

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 16+
OFLC rating: M
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-54555 & SLUS-21152 & NPUD-21152 & SLUS-28062 & NPED-00141
Japanese: SLPM-65795 & SLPM-66373
Korean: SLKA-25301
Region NTSC-U:
Serial numbers: SLUS-21152
SLUS-28062 (Trade Demo)
NPUD-21152 (PS2 Classics)
Release date: October 11, 2005
June 10, 2014 (PS2 Classics)
CRCs: D382C164
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54555
NPED-00141 (PS2 Classics)
Release date: March 2, 2007
March 15, 2007 (Australia)
June 11, 2014 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65795
SLPM-66373 (Atlus Best Collection)
SCAJ-20120
SLKA-25301
Release date: January 27, 2005
September 30, 2005 (Korea)
March 30, 2006 (Atlus Best Collection)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, KO, US), Ghostlight (EU, AU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic82/100
Game description: Junkyard, a town of endless rain. With his four companions, Serf, the main character and a member of a tribe called Embryon, sets out for Nirvana, a land that can only be reached by the champions of Junkyard. They devote themselves to fighting against the never-ending resistance mustered by other tribes. In the midst of chaos, a mysterious object, the Pod, suddenly appears. Countless spheres of light are emitted by the Pod and infect Serf and his comrades, awakening their demonic powers. An unimaginable battle unfolds within their faint conscience. They develop a desire to tear the flesh and shatter the bones of their enemies, who have also been transformed. Their instincts tell them to devour every being in their path. Until then, Serf and his comrades only knew of battle, but for the first time, they experience new emotions. At that time, a dark-haired girl, Sera, comes to their rescue. Although she does not know where she came from, she holds a strange power - the power to control the party's demonic transformation. They receive orders from the Church of Karma to head for Nirvana, and they are accompanied by the dark-haired girl. "They who reach Nirvana first shall be recognized as the champions of Junkyard." The struggle intensifies, and they discover that the girl holds a key to the mystery. But, true fear still awaits Serf's party. Including Embryon, the tribe that the main character leads, several groups are at war with each other in order to survive. "Devour" your enemies and absorb their devastating powers and special abilities!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 4gb RAM
  • Core i5 480m (2,67 ghz)
  • Geforce 540m (2 GB)
0.9.8 Gsdx r4600 sse4
  • spu2x r4600
  • lilypad r4600
BIOS: 70012 V12 USA, HACKS: EE Round mode chop zero, EE clamping mode none,VU 0-1 microVU, Round Mode normal. EE cyclerate 2, VU Cycle Stealing 2, INTC On, Wait Loop On, mVU flag on, Plays at 2x resolution fine with some slowdowns in battles. Sounds is good but glitchy in battle. Videos and cutscenes almost ok, occasionally the sound is heard before the characters move the mouth. At 3x res is playable but has more slowdowns 60 fps, 30-40 in intensive situations). Madpiercing
NTSC-U Windows 7 64 Bit Ultimate
  • AMD FX4100 3.6 GHz Black Edition
  • AMD HD7750 1 GB GDDR5
1.2.1 r5873 GSdx 0.1.16 [gsdx32-sse4-r5875] SPU2-X r5830 2.0.0 Hacks: INTC, Wait Idle Loop, mVU Flag Hack, MTVU. Played at native resolution on DX11 Hardware Mode. Usually runs at 50-60 FPS outside of battle. Drops to ~25-30 FPS can be expected on graphics intensive scenes (eg: when fighting 4-5 enemies, or when magic that has a lot of special effects are used). Drops are usually observed in battles. Game is completely playable from start to finish. digital_devil
NTSC-U Windows 7
  • Intel Core i5-6500 @ 3.20 GHz
  • NVIDIA GeForce GTX 750 Ti
1.5.0 dev 1646 Gsdx 1.1.0
  • Mode: HW OpenGL
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Playable but has some issues. Most of the issues crop up when the final dungeon begins. The cutscene on the sun freezes but can be skipped. No renderer is perfect for this game. The D3D11 has shadows overlapping characters, the OpenGL renderer has visual glitches when rendering above native resolution which are not present in the D3D11 renderer, both Hardware renderers have mipmapping issues even with the mipmapping at full and the software renderer has some completely random freezes throughout the game. Vibhor


Trivia

  • Original names: デジタル・デビル・サーガ 〜アバタール・チューナー2〜 (SLPM-65795) & (SLPM-66373), 디지털 데빌 사가: 아바탈 튜너 2 (SLKA-25301)
  • Also known as Digital Devil Saga: Avatar Tuner 2 (JP, KO)



Known Issues

Shadows overlapping

  • Status: Active
  • Type: Minor
  • Description: Some shadows overlap with the character's feet.
  • Workaround: Use Software mode to avoid it. Alternatively use the Opengl renderer but that has its own issues.

Freeze during cutscene

  • Status: Active
  • Type: Serious
  • Description: Game freezes during the introduction cutscene on the sun as detailed here
  • Workaround: Skip the cutscene or change audio plugin's "Synchronizing Mode" to Async Mix(may not work?).

Gallery

Public compatibility forum links