Shin Megami Tensei: Digital Devil Saga: Difference between revisions

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|gameinfo          = ''Shin Megami Tensei: Digital Devil Saga'' follows Serf and his four companions as they set out for Nirvana, a land that can only be reached by the champions of Junkyard. A mysterious object awakens demonic powers within the group, allowing each member to transform into a deadly beast. As one of these characters, you can devour your enemies and absorb their powers and special abilities. Defeat opposing tribes by protecting yourself from enemy attacks, deflecting their blows, and performing linked attacks.<br />
|gameinfo          = ''Shin Megami Tensei: Digital Devil Saga'' follows Serf and his four companions as they set out for Nirvana, a land that can only be reached by the champions of Junkyard. A mysterious object awakens demonic powers within the group, allowing each member to transform into a deadly beast. As one of these characters, you can devour your enemies and absorb their powers and special abilities. Defeat opposing tribes by protecting yourself from enemy attacks, deflecting their blows, and performing linked attacks.<br />
''Shin Megami Tensei: Digital Devil Saga'' is a turn-based RPG in which the player controls a group of warriors known as the Embryon and attempts to take control of the Junkyard. Little is known as to why they fight and where they came from. All that is known however is that the one tribe to defeat all the others will earn the right to ascend to Nirvana. It is the first part in a two-part narrative, which is completed in its direct sequel, [[Shin Megami Tensei: Digital Devil Saga 2]].
''Shin Megami Tensei: Digital Devil Saga'' is a turn-based RPG in which the player controls a group of warriors known as the Embryon and attempts to take control of the Junkyard. Little is known as to why they fight and where they came from. All that is known however is that the one tribe to defeat all the others will earn the right to ascend to Nirvana. It is the first part in a two-part narrative, which is completed in its direct sequel, [[Shin Megami Tensei: Digital Devil Saga 2]].
|wikipedia        = [http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Digital_Devil_Saga Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Digital_Devil_Saga Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920605-shin-megami-tensei-digital-devil-saga Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920605-shin-megami-tensei-digital-devil-saga Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/04/05/shin-megami-tensei-digital-devil-saga? IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-digital-devil-saga Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/04/05/shin-megami-tensei-digital-devil-saga? IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-digital-devil-saga Metacritic]|78/100}}
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = M
|au_rating        = M
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|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    = 2
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
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|Comments=Walls render correctly in HW mode with this release.  As with Windows, battle speed improved by disabling MTVU.
|Comments=Walls render correctly in HW mode with this release.  As with Windows, battle speed improved by disabling MTVU.
|Tester=Mazian
|Tester=Mazian
}}
{{TestingFooter}}
{{TestingHeader|OS=Mac}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=MacOS 11.4
|CPU= 8 core M1
|GPU=M1
|Revision=Macos nightly as of 2022-02-12
|Graphics=Metal
|Sound=Cubeb
|Comments=Minor visual glitches if resolution is more than native, but still playable.
|Tester=Erin98
}}
}}


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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Blur around some objects when upscaling
|IsFixed=0
|IssueLevel=-1
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.
|Workaround=This is a matter of personal preference rather than an issue. If you wish to eliminate this, go to the per-game graphics settings, check 'Manual Hardware Renderer Fixes' under the 'Rendering' tab, and check 'Disable Depth Conversion' under the 'Hardware Fixes' tab (in older versions, this is called 'Disable Depth Emulation'). Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Shadows overlapping  
|IssueName=Shadows overlapping  
Line 156: Line 181:
|IssueLevel=0
|IssueLevel=0
|Description=Some shadows overlap with the character's feet.
|Description=Some shadows overlap with the character's feet.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''". Alternatively switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''". Alternatively switch to Software mode by setting Renderer to any of the "(Software)" options.
On Dev Builds(1.7): Use any Renderer other than "OpenGL".
}}
}}
{{Issue
{{Issue
|IssueName= Blur around some objects when upscaling
|IssueName=Lack of information In the mini map
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= In Hardware mode when using upscaling resolution some objects have blur around them.  
|Description=The symbol of doors doesn't appear In the mini map.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
|Workaround=Go to Config > Video (GS) > Plugin Settings,set "DATE Accuracy" to "Full (slow)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>

Latest revision as of 18:06, 24 March 2024

Shin Megami Tensei: Digital Devil Saga

Shin Megami Tensei: Digital Devil Saga
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 16+
OFLC rating: M
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-53458 & SLUS-20974 & NPUD-20974 & NPED-00140 & SLUS-28049
Japanese: SLPM-65597 & SLPM-66372
Korean: SLKA-25300
Region NTSC-U:
Serial numbers: SLUS-20974 (Deluxe Box Set)
SLUS-28049 (Trade Demo)
NPUD-20974 (PS2 Classics)
Release date: April 5, 2005 (Deluxe Box Set)
May 20, 2014 (PS2 Classics)
CRCs: D7273511
Windows Status: Playable
Linux Status: Playable
Mac Status: Playable
Region PAL:
Serial numbers: SLES-53458
NPED-00140 (PS2 Classics)
Release date: July 21, 2006
June 4, 2014 (PS2 Classics; PS2 Classics, Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65597
SLPM-66372 (Atlus Best Collection)
SCAJ-20095
SLKA-25300 (Special Package)
Release date: July 15, 2004
September 30, 2005 (Korea)
March 30, 2006 (Atlus Best Collection)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, US, KO), Ghostlight (EU, AU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: IGN7.8/10, Metacritic78/100
Game description: Shin Megami Tensei: Digital Devil Saga follows Serf and his four companions as they set out for Nirvana, a land that can only be reached by the champions of Junkyard. A mysterious object awakens demonic powers within the group, allowing each member to transform into a deadly beast. As one of these characters, you can devour your enemies and absorb their powers and special abilities. Defeat opposing tribes by protecting yourself from enemy attacks, deflecting their blows, and performing linked attacks.
Shin Megami Tensei: Digital Devil Saga is a turn-based RPG in which the player controls a group of warriors known as the Embryon and attempts to take control of the Junkyard. Little is known as to why they fight and where they came from. All that is known however is that the one tribe to defeat all the others will earn the right to ascend to Nirvana. It is the first part in a two-part narrative, which is completed in its direct sequel, Shin Megami Tensei: Digital Devil Saga 2.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-920XM @ 2.00 GHz
  • ATI Mobility Radeon HD 5850
1.0.0 r5350 r5350 r5350 r5350 A minor shadow glitch, slow downs in some areas but mostly playable. PCSX2 1.2.1 in software mode will render shadows correctly. Gracemillian
NTSC-U Windows 7
  • Intel Core i5-3570 @ 3.80 GHz
  • Radeon HD5770
1.3.0 (5900 svn) GSdx 0.1.16 (5899 svn)
  • Mode: HW D3D11
  • Interlacing: Bob tff
    • Texture filtering: Full
    • HW hacks:
      • Skipdraw: 1
  • SPU2-X 2.0.0 (5893 svn)
  • LilyPad 0.11.0 (r5822)
Speedhacks:
  • EE: 1
  • VUCS: 0
  • INTC, Wait Idle Loop, mVU Flag Hack, MTVU.
DoctorMuerte
NTSC-U Windows 7
  • Intel Core i5-6500 @ 3.20 GHz
  • NVIDIA GeForce GTX 750 Ti
v1.5.0 dev 1183 GSdx 1.1.0
  • Mode: HW OpenGL
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Fully playable from beginning to end at 3x native resolution with no slowdown. The shadow glitch is fixed in the OpenGL renderer. Has minor visual glitches when rendered above native resolution like random lines through HUD elements and geometry. Vibhor
NTSC-U Windows 10 x64
  • Ryzen 5 2600X @ 3.6 GHz
  • NVIDIA GeForce GTX 1060 6GB
1.4.0 GSdx 1.0.0 - AVX2
  • Mode: OpenGL HW
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Battles run more smoothly by turning MTVU off. DX3D11 HW has the shadow glitch but otherwise works. EE cyclerate = 1, VU cycle stealing = 0. Mazian


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Debian sid amd64
  • Ryzen 5 2600X @ 3.6 GHz
  • NVIDIA GeForce GTX 1060 6GB
1.4.0 GSdx 1.0.0
  • Mode: OpenGL HW
  • NVIDIA binary driver
SPU2-X Graphical issues - walls in field areas are translucent with hardware rendering. Correct with software rendering. EE cyclerate = 1, VU cycle stealing = 0. Mazian
NTSC-U Debian sid amd64
  • Ryzen 5 2600X @ 3.6 GHz
  • NVIDIA GeForce GTX 1060 6GB
1.5.0-git as of 2018-07-22 GSdx 1.1.0 AVX2
  • Mode: OpenGL HW
  • NVIDIA binary driver
SPU2-X 2.0.0 (SDL audio) Walls render correctly in HW mode with this release. As with Windows, battle speed improved by disabling MTVU. Mazian



Test configurations on Macintosh:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U MacOS 11.4
  • 8 core M1
  • M1
Macos nightly as of 2022-02-12 Metal Cubeb Minor visual glitches if resolution is more than native, but still playable. Erin98


Trivia

  • Original names: デジタル・デビル・サーガ 〜アバタール・チューナー〜 (SLPM-65597) & (SLPM-66372), 디지털 데빌 사가: 아바탈 튜너 (SLKA-25300)
  • Also known as Digital Devil Saga: Avatar Tuner (JP, KO)


Known Issues

Blur around some objects when upscaling

  • Type: Note (not an issue)
  • Description: In Hardware mode when using upscaling resolution some objects have blur around them.
  • Workaround: This is a matter of personal preference rather than an issue. If you wish to eliminate this, go to the per-game graphics settings, check 'Manual Hardware Renderer Fixes' under the 'Rendering' tab, and check 'Disable Depth Conversion' under the 'Hardware Fixes' tab (in older versions, this is called 'Disable Depth Emulation'). Note: this will cause to "Shadows overlapping" even if you set set Renderer to "OpenGL (Hardware)"

Fixed Issues

Shadows overlapping

  • Status: Fixed
  • Type: Minor
  • Description: Some shadows overlap with the character's feet.
  • Workaround: On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Alternatively switch to Software mode by setting Renderer to any of the "(Software)" options.

On Dev Builds(1.7): Use any Renderer other than "OpenGL".

Lack of information In the mini map

  • Status: Fixed
  • Type: Minor
  • Description: The symbol of doors doesn't appear In the mini map.
  • Workaround: Go to Config > Video (GS) > Plugin Settings,set "DATE Accuracy" to "Full (slow)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

The gallery


Public compatibility forum links