Shadow of the Colossus
Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Game review links: : 91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.
||0.9.7 (r3113)||GSdx 0.1.16||
||BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res.||Machina|
||1.1.0||GSdx SSE41 (r5622)||
||BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.||ZiZU4851|
||Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.|
||1.1.0 (r5726)||GSdx SSE41 (r5726)||
||Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.|
||GSdx 0.1.16 SSE41
||BIOS USA 2.20, Game runs perfectly fine.||LeTeTeuX|
||Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.||Roa|
|NTSC-U / PAL||Windows 7||
||GSdx SSE2 1.1.0
||Frame Limiter: Enabled. Frame Rate: 60 FPS constant.||yorotiba|
||1.4.0||GSdx 1.1.0 Sse2||SPU2-X 2.0.0||Runs well with some slowdown, no glitches, 80-90% speed||chainfire|
|NTSC-U||Ubuntu 19.04 Kernel 5.0.0||
||GSdx 1.1.0 SSE4.1/AVX
||• Runs at 100% most of the time at native res 3x.
• Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.
- Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
- Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
- Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
- Status: Active
- Type: Major
- Description: Game runs very slowly.
- Workaround: Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, specially when viewed from a distance.
- Workaround: Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.
- Status: Active
- Type: Serious
- Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
- Workaround: Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely).
- Status: Active
- Type: Minor
- Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.
- Status: Fixed
- Type: Minor
- Description: All characters in the game, including Agro cast bizarre, outlined shadows.
- Workaround: Use the latest version of PCSX2.
- Offical PCSX2 1.1.0 gameplay video: Link