Difference between revisions of "Shadow of the Colossus"

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D3D11: Hardware, Allow 8-bit Texture, Internal Resolution: 2x, Texture Filtering: Bilinear (Forced), CRC Hack level: Aggressive,
'''D3D11 :''' Hardware, Internal Resolution: 2x, '''Texture Filtering :''' Bilinear (Forced), '''CRC Hack level :''' Aggressive,
HW Hack (enable), MSAA: 2x, Half-pixel Offset, Wild Arms Offset, Alpha Stencil,
'''HW Hack (enable) :''' MSAA: 2x, Half-pixel Offset, Wild Arms Offset, Alpha Stencil,  
GSCORE: EE: 0, VU: 2, Others Hack (enable): Spin - Loop Detection, Micro VU Hacks: MTVU,  
'''GSCORE :''' EE = -2, VU = 0, '''Others Hack (enable)''': Spin - Loop Detection, Micro VU Hacks: MTVU,
Frame Limit: Disable // Frame Rate: ~50-70
'''Frame Limit :'''' Active // '''Frame Rate:''' 60 constant

Revision as of 16:43, 12 May 2016

Shadow of the Colossus
ShadowOfTheColossus boxart.jpg
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Fantasy Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Languages supported:
English: SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
Japanese: SCAJ-20146
German: SCES-53326
French: SCES-53326
Spanish: SCES-53326
Italian: SCES-53326
Korean: SCKA-20061
Region NTSC-U:
Serial numbers: SCUS-97472
SCUS-97505 (Demo)
Release date: October 18, 2005
August 6, 2006 (Greatest Hits)
CRCs: C19A374E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
Release date: February 16, 2006
February 17, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15097
SCPS-19320 (PlayStation2 the Best)
SCPS-19335 (PlayStation 2 the Best Reprint)
SCAJ-20196 (PlayStation 2 the Best)
Release date: October 27, 2005
December 15, 2005
June 29, 2006 (PlayStation2 the Best)
May 1, 2007 (BigHit Series)
February 4, 2010 (PlayStation 2 the Best Reprint)
CRCs: 877F3436
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • 2.6 GHz dual core
  • ?
0.9.7 (r3113) GSdx 0.1.16
  • SPU2-X 1.4
  • Lilypad 0.10.0
  • Intel Pentium E5400 @ 2.7 GHz
  • Nvidia GeForce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 with complains of broken 3D, probably playable with 0.9.8. Needed VU Cycle Stealing 3, works fine at 2-3x native res. Machina
? ?
  • Intel Core i5-3210M @ 3.10 GHz
  • Nvidia Geforce 660M
1.1.0 GSdx SSE41 r5622
  • SPU2-X r5559
  • Lilypad r5403
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. ZiZU4851
NTSC-J Windows
  • Intel Core i5-3570K
  • Nvidia GeForce GTX 680 SVN GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • Nvidia GeForce GTS 250 512MB
1.1.0 r5726 GSdx 5726 SSE41
  • SPU2-X 2.0.0 5695
  • LilyPad 0.11.0 5403
Still playable., Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
NTSC Windows 8.1
  • Intel Core i5-3330 @ 3.00 GHz
  • AMD Radeon R9 270X 2GB
  • GSdx 0.1.16 SSE41
  • Mode: HW D3D11
  • SPU2-X r5830 2.0.0
  • Lilypad r5878 0.11.0
BIOS USA 2.20, EE=3, VU=0, MTVU OFF, Round Mode to Nearest and Clamping Mode to None on both EE/IOP and VUs. HW Hacks: Alpha, Half-Pixel Offset, Sprite, Aggressive-CRC and Alpha Stencil. Native Resolution 3x, Texture Filtering and Allow 8-bit. Game runs perfectly fine. LeTeTeuX
NTSC-U Windows 7
  • Intel Core i5-4690K @ 4.0 GHz
  • Asus GeForce GTX-770 DCOC
  • GSdx 2014-07-14
  • Mode: HW D3D9
  • SPU2-X 2014-07-14
  • ?
Speedhacks: None

Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.

NTSC-U / PAL Windows 7
  • AMD Phenom II X4 955 @ 3.20 GHz
  • AMD HD 7970
1.5.0 GIT May 2016 GSdx (MSVC 19.00, SSE2) 1.1.0 D3D11 : Hardware, Internal Resolution: 2x, Texture Filtering : Bilinear (Forced), CRC Hack level : Aggressive,

HW Hack (enable) : MSAA: 2x, Half-pixel Offset, Wild Arms Offset, Alpha Stencil, GSCORE : EE = -2, VU = 0, Others Hack (enable): Spin - Loop Detection, Micro VU Hacks: MTVU, Frame Limit :' Active // Frame Rate: 60 constant



  • Original names: ワンダと巨像 (SCPS-15097), ワンダと巨像 PlayStation®2 the Best (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
  • Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
  • Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
  • This game is extremely CPU and GPU intensive. It was running between 20 and 30 FPS even on the original Playstation 2. If you do experience slowdowns while playing this on PCSX2, setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.

CPU Requirements

The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPUs than their AMD equivalents, and so does Shadow of the Colossus. Recommended: Intel Haswell or Broadwell CPUs at 3.0 GHz and higher.

Standards for Maximum Performance

To achieve 60 frames-per-second, your CPU must meet all of the following requirements and have the necessary speedhacks enabled:

  • The CPU must be an Intel-brand; not AMD
  • Due to architectural improvements, the CPU should utilize the latest microarchitecture available
  • The clock speed must be over 4.0 GHz (The only Intel CPU with a base clock this high is the i7-4790K. Most other CPUs will need an overclock).
  • VU Cycle Stealing should be set to level 1 or 2

Known Issues


  • Status: Active
  • Type: Serious
  • Description: An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
  • Workaround: Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.

Alternatively use Software Rendering mode for perfect fix.

Texture Misalignment

  • Status: Active
  • Type: Minor
  • Description: Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
  • Workaround: Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors)

Alternatively use Native Resolution

Flickering Borders

  • Type: Note (not an issue)
  • Description: Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
  • Workaround: Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).

Audio/Video Mis-Synchronization

  • Type: Note (not an issue)
  • Description: In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
  • Workaround: This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to its clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.

Ghosting Effect

  • Type: Note (not an issue)
  • Description: This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
  • Workaround: There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary to make the game run at full speed.

Fixed Issues

Weird Shadows

  • Status: Fixed
  • Type: Minor
  • Description: All characters in the game, including Agro cast bizarre, outlined shadows.
  • Workaround: Use the latest version of PCSX2.


  • Offical PCSX2 1.1.0 gameplay video: Link

Public compatibility forum links