Shadow of the Colossus: Difference between revisions

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m (Grammar fixes (Mostly GSDX -> GSdx but also fixed the guy that was screaming his CPU's model number))
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=2.6ghz dual core
|CPU=2.6G Hz dual core
|GPU=?
|GPU=?
|Revision=0.9.7 (r3113)
|Revision=0.9.7 (r3113)
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|Region=NTSC-U/J
|Region=NTSC-U/J
|OS=?
|OS=?
|CPU=Pentium Dual-Core E5400 (2.7GHz)
|CPU=Intel Pentium Dual-Core E5400 @ 2.7 GHz
|GPU=Geforce 9600GT
|GPU=Nvidia GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSdx r4600
|Graphics=GSdx r4600
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* SPU2-X r4600
* SPU2-X r4600
* Lilypad r4510
* Lilypad r4510
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 with complains of broken 3D, probably playable with 0.9.8. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Tester=Machina
|Tester=Machina
}}
}}
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|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel i5-3210M
|CPU=Intel Core i5-3210M @ 3.10 GHz
|GPU=Geforce 660M
|GPU=Nvidia Geforce 660M
|Revision=1.1.0
|Revision=1.1.0
|Graphics=GSdx SSE41 r5622
|Graphics=GSdx SSE41 r5622
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* SPU2-X r5559
* SPU2-X r5559
* Lilypad r5403
* Lilypad r5403
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, DX11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.  
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.  
|Tester=ZiZU4851
|Tester=ZiZU4851
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3570K
|CPU=Intel Core i5-3570K
|GPU=Nvidia Geforce GTX 680
|GPU=Nvidia GeForce GTX 680
|Revision=1.1.0.5649 SVN
|Revision=1.1.0.5649 SVN
|Graphics=GSdx
|Graphics=GSdx
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=Nvidia GeForce GTS 250 512MB
|Revision=1.1.0 r5726
|Revision=1.1.0 r5726
|Graphics=GSdx 5726 SSE41
|Graphics=GSdx 5726 SSE41
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|Region=NTSC
|Region=NTSC
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=Intel Core i5-3330 @3.00 GHz
|CPU=Intel Core i5-3330 @ 3.00 GHz
|GPU=Radeon R9 270x 2GB
|GPU=AMD Radeon R9 270X 2GB
|Revision=1.2.1
|Revision=1.2.1
|Graphics=*GSdx 0.1.16 SSE41
|Graphics=*GSdx 0.1.16 SSE41
*Mode: HW DX11
*Mode: HW D3D11
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel I5-4690k @ 4ghz
|CPU=Intel Core i5-4690K @ 4.0 GHz
|GPU=Asus GTX-770 DCOC
|GPU=Asus GeForce GTX-770 DCOC
|Revision=1.2.1  
|Revision=1.2.1  
|Graphics=*GDSX 2014-07-14  
|Graphics=*GSdx 2014-07-14  
*Mode: HW DX9
*Mode: HW D3D9
|Sound=SPU2-X 2014-07-14
|Sound=
*SPU2-X 2014-07-14
*?
|Comments=Speedhacks: None
|Comments=Speedhacks: None


Completely playable, intro FPS sags 5 fps when at 4ghz, and 10fps when at 3.5ghz, but gameplay is always 60 regardless.
Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless.
Turning on progressive scan ingame, got me an extra 3 fps average for some reason.
Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.
|Tester=Roa
|Tester=Roa
}}
}}
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==Trivia==
==Trivia==
*Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original Playstation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
*Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
*This game is extremely CPU and GPU intensive. It was running between 20 and 30 FPS even on the original Playstation 2. IF you do experience slowdowns while playing this on PCSX2, setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.
*This game is extremely CPU and GPU intensive. It was running between 20 and 30 FPS even on the original Playstation 2. If you do experience slowdowns while playing this on PCSX2, setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.
*Also known as '''Wander to Kyozou''' ('''Wander and the Colossus''') in Japan and in Korea.
*Also known as '''Wander to Kyozou''' ('''Wander and the Colossus''') in Japan and in Korea.


==CPU Requirements==
==CPU Requirements==


The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPU's than their AMD equivalents, and so does Shadow of the Colossus. Recomended, Intel maxwell, haswell, or broadwell CPU at 3ghz and higher.
The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPUs than their AMD equivalents, and so does Shadow of the Colossus. Recommended: Intel Haswell or Broadwell CPUs at 3.0 GHz and higher.


===Standards for Maximum Performance===
===Standards for Maximum Performance===


To achieve 60 frames-per-second, your CPU must meet all of the following requirements and have the necessary speedhacks enabled.
To achieve 60 frames-per-second, your CPU must meet all of the following requirements and have the necessary speedhacks enabled:
* The CPU must be an Intel-brand; not AMD
* The CPU must be an Intel-brand; not AMD
* Due to architectural improvements, the CPU should utilize the latest Micro-architecture in the series
* Due to architectural improvements, the CPU should utilize the latest microarchitecture available
* The Clock speed must be over 4.0 GHz (The only Intel CPU with a base clock this high is the i7-4790K. Most other CPUs will need an overclock).
* The clock speed must be over 4.0 GHz (The only Intel CPU with a base clock this high is the i7-4790K. Most other CPUs will need an overclock).
* VU Cycle Stealing should be set to level 1 or 2
* VU Cycle Stealing should be set to level 1 or 2


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|IssueLevel=-1
|IssueLevel=-1
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
|Workaround=This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to it's clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
|Workaround=This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to its clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
|Description=This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
|Workaround=There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary for making the game run at full speed.
|Workaround=There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary to make the game run at full speed.
}}
}}


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