Shadow of the Colossus: Difference between revisions

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===AMD Processors===
===AMD Processors===


AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture, even with an extremely high clock speed. (In most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores. If one core is currently using the FPU, the other core sharing it must wait to do the same. PCSX2 makes heavy use of Floating-Point operations, something that clock speed cannot easily compensate for.) Thus, AMD processors should only be used if low price is a serious matter for you. Also, since they only have half the number of FPUs to Cores, they should have as many cores as possible to help compensate when the MTVU hack is enabled.
AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture, even with an extremely high clock speed. (In most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores.) Thus, AMD processors should only be used if low price is a serious matter for you. Also, since they only have half the number of FPUs to Cores, they should have as many cores as possible to help compensate when the MTVU hack is enabled.


If money is a problem, I'd recommend the '''FX-8350 Eight-Core 4.0 GHz''', which sells for $195 USD. However, the performance will be inconsistent. Most of the game will run at about 20-30 frames-per-second, but the ending cutscenes and a few colossus battles will drop to 10-20 frames-per-second. On few specific occasions, there will be some serious slowdowns, albeit not unplayable (they can easily be averted by experimenting with different camera angles). To be fair though, most of the game will still run slightly better than it did on the original Playstation 2.
If money is a problem, I'd recommend the '''FX-8350 Eight-Core 4.0 GHz''', which sells for $195 USD. However, the performance will be inconsistent. Most of the game will run at about 20-30 frames-per-second, but the ending cutscenes and a few colossus battles will drop to 10-20 frames-per-second. On few specific occasions, there will be some serious slowdowns, albeit not unplayable (they can easily be averted by experimenting with different camera angles). To be fair though, most of the game will still run slightly better than it did on the original Playstation 2.

Revision as of 02:36, 2 October 2014

Shadow of the Colossus

Region NTSC-U:
Serial numbers: SCUS-97472
Release date: October 18, 2005
CRCs: C19A374E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
Release date: February 16, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15097
Release date: October 27. 2005
CRCs: 877F3436
Windows Status: Ingame
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Genre: Action-Adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 91/100
Game description: Also known as "Wander to Kyozou" in Japan, Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original Playstation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel i5-3210M
  • Geforce 660M
1.1.0 GSDX SSE41 r5622
  • SPU2-X r5559
  • Lilypad r5403
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset,

Test Config: Works great with r5559 SSE41; •'DX VERSION' = 11; •EE Cycles = 2; •VU Cycles = 2; •MTVU = DISABLE; •Rest as default.

, Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. I typed my settings in the comments above. This game is extremely CPU and GPU intensive, it was running between 20 and 30 FPS even on the original Playstation 2. Setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.

Offical PCSX2 1.1.0 gameplay video: Link

?



CPU Requirements

The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPU's than their AMD equivalents, and so does Shadow of the Colossus. However, AMD CPUs are more appropriately designed for gaming PC's and often represent good value for money when it comes to price vs performance in general.

Standards for Maximum Performance

To achieve 60 frames-per-second, your CPU must meet all of the following requirements and have the necessary speedhacks enabled.

  • The CPU must be an Intel-brand; not AMD
  • Due to architectural improvements, the CPU should utilize the latest Micro-architecture in the series
  • The Clock speed must be over 4.0 GHz (The only Intel CPU with a base clock this high is the i7-4790K. Most other CPUs will need an overclock).
  • VU Cycle Stealing should be set to level 1 or 2

Intel Processors

For Intel, I recommend either the i7-4790K Quad-Core 4.0 GHz, or the nearly equally as powerful i5-4690K 3.5 GHz. The i5 is usually around $100 cheaper than the i7. Even a CPU as old as the i5-2500K still holds up pretty well, easily achieving playable framerates.

Any overclocking that you can do to these CPUs will be to your benefit, which is why I suggested the unlocked variants of these CPUs. However, you will not be in much of a pickle if you get a locked CPU.

AMD Processors

AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture, even with an extremely high clock speed. (In most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores.) Thus, AMD processors should only be used if low price is a serious matter for you. Also, since they only have half the number of FPUs to Cores, they should have as many cores as possible to help compensate when the MTVU hack is enabled.

If money is a problem, I'd recommend the FX-8350 Eight-Core 4.0 GHz, which sells for $195 USD. However, the performance will be inconsistent. Most of the game will run at about 20-30 frames-per-second, but the ending cutscenes and a few colossus battles will drop to 10-20 frames-per-second. On few specific occasions, there will be some serious slowdowns, albeit not unplayable (they can easily be averted by experimenting with different camera angles). To be fair though, most of the game will still run slightly better than it did on the original Playstation 2.

Known Issues

Over-bloom

  • Status: Active
  • Type: Serious
  • Description: An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
  • Workaround: Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.

Alternatively use Software Rendering mode for perfect fix.

Texture Misalignment

  • Status: Active
  • Type: Minor
  • Description: Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
  • Workaround: Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors)

Alternatively use Native Resolution

Flickering Borders

  • Type: Note (not an issue)
  • Description: Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
  • Workaround: Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).

Audio/Video Mis-Synchronization

  • Type: Note (not an issue)
  • Description: In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
  • Workaround: This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to it's clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.

Ghosting Effect

  • Type: Note (not an issue)
  • Description: This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
  • Workaround: There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary for making the game run at full speed.

Fixed Issues

Weird Shadows

  • Status: Fixed
  • Type: Minor
  • Description: All characters in the game, including Agro cast bizarre, outlined shadows.
  • Workaround: Use the latest version of PCSX2.