Shadow of the Colossus: Difference between revisions

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*'''Solution 2:''' Use Software Rendering mode.
*'''Solution 2:''' Use Software Rendering mode.
*'''Comment:''' This problem only occurs if the player doesn't use the Native resolution.
*'''Comment:''' This problem only occurs if the player doesn't use the Native resolution.
===Flickering Borders===
*'''Affected Game Versions:''' All
*'''Problem:''' Enabling the "Half-Pixel Offset" hack to realign the textures result in flickering white lines right along the top and left borders of the screen.
*'''Solution:''' Adjust the Zoom in the main emulation settings to 102.80%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).


===Weird Shadows===
===Weird Shadows===
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*'''Affected Game Versions:''' All
*'''Affected Game Versions:''' All
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a high enough clock-rate (at least 3.5 GHz for Intel, and at least 4.0 GHz for AMD).
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120, due to it's clock rate. and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
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