Shadow of the Colossus: Difference between revisions

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|reviewlinks      = [http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Link]
|reviewscore      = Metacritic: 91/100
|reviewscore      = Metacritic: 91/100
Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original Playstation 2 release often suffered from frame-rate losses. This game is very CPU intensive, more of which is discussed in greater detail below.


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===Over-bloom===
===Over-bloom===
A common emulation error is that the bloom is too high, making it difficult to see much of the screen when out in bright locations.
 
*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
'''Affected Game Versions:''' All
*Solution 2: Use Software mode for perfect fix.
'''Problem:''' An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
*Solution 3: Modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
'''Solution 1:''' Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
'''Solution 2:''' Use Software rendering mode for perfect fix.
'''Solution 3:''' Modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.


===Texture Misalignment===
===Texture Misalignment===
Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
 
*Solution 1: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
'''Affected Game Versions:''' All
*Solution 2: Use Software Rendering mode.
'''Problem:''' Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
'''Solution 1:''' Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
'''Solution 2:''' Use Software Rendering mode.
'''Comment:''' This problem only occurs if the player doesn't use the Native resolution.
 
===Weird Shadows===
 
'''Affected Game Versions:''' All
'''Problem:''' All characters in the game, including Agro cast bizarre, outlined shadows.
'''Solution:''' Use the latest version of PCSX2 (1.0.0)
'''Comment:''' This problem only exists if the player uses older versions of PCSX2.
 
===Audio/Video Mis-Synchronization===
 
'''Affected Game Versions:''' Unknown
'''Problem:''' Scenes within the Shrine of Worship can't be emulated at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized due to the video's inability to keep up with the audio.
'''Solution:''' The CPU speed needs to be at least 3.5 GHz (Intel and AMD Phenom II) or 4 GHz (AMD FX) and VU Cycle stealing must be set appropriately so that the cutscenes can be rendered at full speed, that way they'll keep up with the audio.
'''Comment:''' This problem only occurs if your CPU is not fast/efficient enough to run the scenes at full speed, even with VU Cycle Stealing set appropriately. It may also occur due to errors on the game Disc/ISO itself, but this is unconfirmed.
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