Shadow of the Colossus: Difference between revisions

just added some improvement for new version of PCSX2
(just added some improvement for new version of PCSX2)
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|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.8
|pcsx2ver          = 1.1.0
|gsname            = GSDX
|gsname            = GSDX SSE41
|gsver            = r4600
|gsver            = r5622
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4600
|soundver          = r5559
|padname          = Lilypad
|padname          = Lilypad
|padver            = r4510
|padver            = r5403
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          = USA v2.00
|biosver          = USA v2.20
|hacks            =  
|hacks            = Aggressive-CRC, Half-pixel Offset
|comment          =  
|comment          =  
*PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
*PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
*VU Cycle stealing works very well with the game.
*Works great with '''r5559 SSE41''';
*'''DX VERSION'''  = 11;
*'''EE Cycles'''  = 2;
*'''VU Cycles'''  = 2;
*'''MTVU'''        = DISABLE;
*'''Rest as default.'''
 
 
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Pentium Dual-Core E5400 (2.7GHz)
|cputype          = Intel i5-3210M
|gputype          = Geforce 9600GT
|gputype          = Geforce 660M
|pccomment        = Depending on the CPU speed, VU cycle stealing may have to be set at 3. This may not be necessary though. Optimally, the CPU should at least be a Quad-Core and have a speed of 4 GHz. This will significantly improve the performance.
|pccomment        = Because of not very good CPU & GPU(Notebook), I've to use some VU & EE improvements. With setting which I type in "Test Config" it works really great! (probably it will be good with worst or better config too)
}}
}}


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*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*Solution 2: User-modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
*Solution 2: User-modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
*Solution 3: Use newest release of PCSX2.


===Texture Misalignment===
===Texture Misalignment===
Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
*Solution: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
*Solution: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
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