Shadow of the Colossus: Difference between revisions

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(just added some improvement for new version of PCSX2)
Line 35: Line 35:
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.8
|pcsx2ver          = 1.1.0
|gsname            = GSDX
|gsname            = GSDX SSE41
|gsver            = r4600
|gsver            = r5622
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4600
|soundver          = r5559
|padname          = Lilypad
|padname          = Lilypad
|padver            = r4510
|padver            = r5403
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          = USA v2.00
|biosver          = USA v2.20
|hacks            =  
|hacks            = Aggressive-CRC, Half-pixel Offset
|comment          =  
|comment          =  
*PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
*PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
*VU Cycle stealing works very well with the game.
*Works great with '''r5559 SSE41''';
*'''DX VERSION'''  = 11;
*'''EE Cycles'''  = 2;
*'''VU Cycles'''  = 2;
*'''MTVU'''        = DISABLE;
*'''Rest as default.'''
 
 
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
Line 64: Line 71:
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Pentium Dual-Core E5400 (2.7GHz)
|cputype          = Intel i5-3210M
|gputype          = Geforce 9600GT
|gputype          = Geforce 660M
|pccomment        = Depending on the CPU speed, VU cycle stealing may have to be set at 3. This may not be necessary though. Optimally, the CPU should at least be a Quad-Core and have a speed of 4 GHz. This will significantly improve the performance.
|pccomment        = Because of not very good CPU & GPU(Notebook), I've to use some VU & EE improvements. With setting which I type in "Test Config" it works really great! (probably it will be good with worst or better config too)
}}
}}


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*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*Solution 2: User-modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
*Solution 2: User-modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
*Solution 3: Use newest release of PCSX2.


===Texture Misalignment===
===Texture Misalignment===
Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
*Solution: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
*Solution: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.

Revision as of 21:37, 14 May 2013

Shadow of the Colossus

Region NTSC-U:
Serial numbers: SCUS-97472
Release date: October 18, 2005
CRCs: C19A374E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
Release date: February 16, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15097
Release date: October 27. 2005
CRCs: 877F3436
Windows Status: Ingame
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Wikipedia: http://en.wikipedia.org/wiki/Shadow_of_the_Colossus
Game description: Also known as "Wander to Kyozou" in japan.

Test configuration on Windows:

PCSX2 version: 1.1.0
Graphics by GSDX SSE41: r5622
Sound by SPU2-X: r5559
Pad plugin is Lilypad: r5403
BIOS version: USA v2.20

Comments:

  • PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
  • Works great with r5559 SSE41;
  • DX VERSION = 11;
  • EE Cycles = 2;
  • VU Cycles = 2;
  • MTVU = DISABLE;
  • Rest as default.

Hack comments: Aggressive-CRC, Half-pixel Offset

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel i5-3210M
GPU: Geforce 660M

Comments: Because of not very good CPU & GPU(Notebook), I've to use some VU & EE improvements. With setting which I type in "Test Config" it works really great! (probably it will be good with worst or better config too)


Known Issues:

Over-bloom

A common emulation error is that the bloom is too high, making it difficult to see much of the screen when out in bright locations.

  • Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
  • Solution 2: User-modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
  • Solution 3: Use newest release of PCSX2.

Texture Misalignment

Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.

  • Solution: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.