Shadow of the Colossus: Difference between revisions

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*PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
*PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
*VU Cycle stealing works very well with the game, and the EE Cycle Hack also works fairly well.
*VU Cycle stealing works very well with the game.
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|cputype          = Pentium Dual-Core E5400 (2.7GHz)
|cputype          = Pentium Dual-Core E5400 (2.7GHz)
|gputype          = Geforce 9600GT
|gputype          = Geforce 9600GT
|pccomment        = Depending on the speed of the CPU, VU cycle stealing may have to be set at 2 or 3, and EE Cycle Hack set at 2. Such high settings may not be necessary though. Optimally, the CPU should at least be a Quad-Core and have a speed of 4 GHz. This can seriously improve the frame-rate.
|pccomment        = Depending on the CPU speed, VU cycle stealing may have to be set at 3. This may not be necessary though. Optimally, the CPU should at least be a Quad-Core and have a speed of 4 GHz. This will significantly improve the performance.
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==Known Issues:==
==Known Issues:==


===Over-brightness===
===Over-bloom===
A common issue is that the Bloom effect is too high, making it difficult to see much of the screen when out in bright locations.
A common emulation error is that the bloom is too high, making it difficult to see much of the screen when out in bright locations.
*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*Solution 2: GSdx r4893 or higher dilutes the bloom effect, fixing visibility (your mileage may vary on whether this betters or kills ambiance).
*Solution 2: There are several user-modified GSdx plugins available for download and are designed specifically for ''Shadow of the Colossus''. Download one of these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this plugin is used in GSdx.


===Texture Misalignment===
===Texture Misalignment===
Unfortunately, raising the internal resolution to eliminate the bloom effect may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
Unfortunately, raising the internal resolution to eliminate the bloom may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
*Solution 1: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
*Solution: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.
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