Shadow of the Colossus: Difference between revisions

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|cputype          = Pentium Dual-Core E5400 (2.7GHz)
|cputype          = Pentium Dual-Core E5400 (2.7GHz)
|gputype          = Geforce 9600GT
|gputype          = Geforce 9600GT
|pccomment        = Depending on the speed of the CPU, VU cycle stealing may have to be set at 3, and EE Cycle Hack set at 2. Such high settings may not be necessary though. Optimally, the CPU should at least be a Quad-Core and, and a speed of 4 GHz. This can seriously improve the frame-rate.
|pccomment        = Depending on the speed of the CPU, VU cycle stealing may have to be set at 2 or 3, and EE Cycle Hack set at 2. Such high settings may not be necessary though. Optimally, the CPU should at least be a Quad-Core and have a speed of 4 GHz. This can seriously improve the frame-rate.
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===Over-brightness===
===Over-brightness===
A common issue is that the Bloom effect is too high, making it irritating to see a lot of the screen when out in sunny locations.
A common issue is that the Bloom effect is too high, making it difficult to see much of the screen when out in bright locations.
*Solution 1: Use 2x, 3x or higher internal resolution in GSdx.
*Solution 1: Use 2x, 3x or higher internal resolution in GSdx.
*Solution 2: GSdx r4893 or higher removes the bloom completely (your mileage may vary on wether this betters or kills ambiance).
*Solution 2: GSdx r4893 or higher dilutes the bloom effect, fixing visibility (your mileage may vary on wether this betters or kills ambiance).


===Texture Misalignment===
===Texture Misalignment===
Unfortunately, raising the internal resolution to eliminate the bloom effect may cause certain textures to become misaligned. This often causes the bloom effects on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their actual position.
Unfortunately, raising the internal resolution to eliminate the bloom effect may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
*Solution 1: Hacking into PCSX2's GSDX.ini file can fix the problem. To do this the user must open these files in a specific order. '''Libraries''' > '''Documents''' > '''PCSX2''' > '''inis'''. After this is done, the GSDX file must be opened via the computer's ''Notebook'' software. In the ini file will be a certain text called "UserHacks_HalfPixelOffset=0". Change the 0 to 1, so that it spells "UserHacks_HalfPixelOffset=1". This will re-align the in-game bloom textures.
*Solution 1: Hacking into PCSX2's GSDX.ini file can fix the problem. To do this the user must open these files in a specific order. '''Documents''' > '''PCSX2''' > '''inis'''. After this is done, the GSDX file must be opened via ''Notebook'' software. In the ini file will be the following text: "UserHacks_HalfPixelOffset=0". Change the 0 to 1, so that it spells "UserHacks_HalfPixelOffset=1". This will re-align the in-game bloom textures.
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