Shadow of the Colossus: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 220: Line 220:
|Region=NTSC-U
|Region=NTSC-U
|OS=Ubuntu 18.04.1
|OS=Ubuntu 18.04.1
|CPU=I5 4690k Stock
|CPU=Intel Core i5-4690K Stock
|GPU=Saphire hd 6950 1Gb
|GPU=Sapphire HD 6950 1 GB
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.1.0 Sse2
|Graphics=GSdx 1.1.0 Sse2
|Sound=SPU2-X 2.0.0  
|Sound=SPU2-X 2.0.0  
|Comments=Runs Well with some slowdown no glitches 80-90% Speed
|Comments=Runs well with some slowdown, no glitches, 80-90% speed
|Tester=chainfire
|Tester=chainfire
}}
}}

Revision as of 12:29, 31 January 2019

Shadow of the Colossus

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Fantasy Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Languages supported:
English: SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
Japanese: SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
German: SCES-53326
French: SCES-53326
Spanish: SCES-53326
Italian: SCES-53326
Korean: SCKA-20061
Region NTSC-U:
Serial numbers: SCUS-97472
SCUS-97505 (Demo)
Release date: October 18, 2005
August 6, 2006 (Greatest Hits)
CRCs: C19A374E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
Release date: February 16, 2006 (Australia)
February 17, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15097
SCKA-20061
SCPS-19320 (PlayStation2 the Best)
SCPS-19335 (PlayStation 2 the Best Reprint)
SCAJ-20146
SCAJ-20196 (PlayStation 2 the Best)
Release date: October 27, 2005
December 15, 2005 (Korea)
June 29, 2006 (PlayStation2 the Best)
May 1, 2007 (Korea, BigHit Series)
February 4, 2010 (PlayStation 2 the Best Reprint)
CRCs: 877F3436
877B3D35
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Uknown dual core @ 2.60 GHz
  • ?
0.9.7 (r3113) GSdx 0.1.16
  • SPU2-X 1.4
  • LilyPad 0.10.0
99.230.227.175
NTSC-U/J ?
  • Intel Pentium E5400 @ 2.70 GHz
  • Nvidia GeForce 9600GT
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. Machina
? ?
  • Intel Core i5-3210M @ 3.10 GHz
  • NVIDIA Geforce 660M
1.1.0 GSdx SSE41 (r5622)
  • SPU2-X (r5559)
  • LilyPad (r5403)
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. ZiZU4851
NTSC-J Windows
  • Intel Core i5-3570K
  • NVIDIA GeForce GTX 680
1.1.0 (r5649) GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5726) GSdx SSE41 (r5726)
  • SPU2-X 2.0.0 (r5695)
  • LilyPad 0.11.0 (r5403)
Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
NTSC Windows 8.1
  • Intel Core i5-3330 @ 3.00 GHz
  • AMD Radeon R9 270X @ 2 GB
1.2.1

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Round Mode: Nearest
    • Clamping Mode: None
  • VUs:
    • Round Mode: Nearest
    • Clamping Mode: None
  • Speedhacks:
    • MTVU: ×
    • EE Cyclerate: 3
    • VU Cycle Stealing: 0

</spoiler>

GSdx 0.1.16 SSE41

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • 8-bit Textures: ✓
  • Internal Resolution: 3x
  • Texture Filtering: Bilinear (PS2)
  • Advanced Settings and Hacks:
    • Alpha: ✓
    • Alpha Stencel: ✓
    • Half-Pixel Offset: ✓
    • Sprite: ✓
    • WildArmsOffset: ✓
    • Aggressive-CRC: ✓

</spoiler>

  • SPU2-X r5830 2.0.0
  • Lilypad r5878 0.11.0
BIOS USA 2.20, Game runs perfectly fine. LeTeTeuX
NTSC-U Windows 7
  • Intel Core i5-4690K @ 4.00 GHz
  • Asus GeForce GTX-770 DCOC
1.2.1 GSdx (2014-07-14)
  • SPU2-X (2014-07-14)
  • ?
Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. Roa
NTSC-U / PAL Windows 7
  • AMD Phenom II X4 955 @ 3.20 GHz
  • AMD Radeon HD 7970
1.5.0 (2016-May)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
  • INTC Spin: ✓
    • MTVU: ✓
    • EE Cyclerate: -2
    • VU Cycle Stealing: 0

</spoiler>

GSdx SSE2 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 2x
  • Texture Filtering: Bilinear (Forced)
  • CRC Hack Level: Aggressive
  • Advanced Settings and Hacks:
    • MSAA: 2x
    • Alpha Stencel: ✓
    • Half-Pixel Offset: ✓
    • WildArmsOffset: ✓

</spoiler>

  • ?
  • ?
Frame Limiter: Enabled. Frame Rate: 60 FPS constant. yorotiba



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 18.04.1
  • Intel Core i5-4690K Stock
  • Sapphire HD 6950 1 GB
1.4.0 GSdx 1.1.0 Sse2 SPU2-X 2.0.0 Runs well with some slowdown, no glitches, 80-90% speed chainfire


Trivia

  • Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
  • Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
  • Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.


Known Issues

Low performance

  • Status: Active
  • Type: Major
  • Description: Game runs very slowly.
  • Workaround: Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance.

Over-bloom

  • Status: Active
  • Type: Serious
  • Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive". Alternatively set Renderer to any of the "(Software)" options.

Texture misalignment

  • Status: Active
  • Type: Minor
  • Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.


Fixed Issues

Weird Shadows

  • Status: Fixed
  • Type: Minor
  • Description: All characters in the game, including Agro cast bizarre, outlined shadows.
  • Workaround: Use the latest version of PCSX2.


Gameplay Screenshots


Gameplay Videos

  • Offical PCSX2 1.1.0 gameplay video: Link


Public compatibility forum links