Shadow of the Colossus: Difference between revisions

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AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because they are designed more for PC gaming than for running advanced softwares. If you're short of cash (or if you're a PC gamer that already uses AMD's and doesn't want to upgrade your motherboard), I'd recommend the '''FX-8350 Octo-Core 4.0 GHz''', which costs $195.00 on average. However, despite the high clock speed, it will run at about 15-30 frames-per-second for the most part (even with the correct Speedhacks enabled), and on extremely rare, specific occasions, will suffer from slowdowns.
AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because they are designed more for PC gaming than for running advanced softwares. If you're short of cash (or if you're a PC gamer that already uses AMD's and doesn't want to upgrade your motherboard), I'd recommend the '''FX-8350 Octo-Core 4.0 GHz''', which costs $195.00 on average. However, despite the high clock speed, it will run at about 15-30 frames-per-second for the most part (even with the correct Speedhacks enabled), and on extremely rare, specific occasions, will suffer from slowdowns.


The main reason for this lies within the Piledriver micro-architecture; in FX processors, the number of Floating-Point Units is half the total number of CPU Cores. This means that each unit is shared between two cores. If one core is currently using the FPU, the other one sharing it must wait to do the same. PCSX2 makes heavy use of Floating-Point.
The main reason for this lies within the Piledriver micro-architecture; in FX processors, the number of Floating-Point Units is half the total number of CPU Cores. This means that each unit is shared between two cores. If one core is currently using the FPU, the other one sharing it must wait to do the same. PCSX2 makes heavy use of Floating-Point operations.


==Known Issues:==
==Known Issues:==
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*'''Affected Game Versions:''' All
*'''Affected Game Versions:''' All
*'''Problem:''' An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
*'''Problem:''' An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
*'''Solution 1:''' Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
*'''Solution 1:''' Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.
*'''Solution 2:''' Enable the "Aggressive CRC" hack in the GSdx plugin settings.
*'''Solution 2:''' Use Software Rendering mode for perfect fix.
*'''Solution 3:''' Use Software Rendering mode for perfect fix.
*'''Solution 3:''' Modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.
*'''Solution 4:''' Modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.


===Texture Misalignment===
===Texture Misalignment===
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*'''Affected Game Versions:''' All
*'''Affected Game Versions:''' All
*'''Problem:''' All characters in the game, including Agro cast bizarre, outlined shadows.
*'''Problem:''' All characters in the game, including Agro cast bizarre, outlined shadows.
*'''Solution:''' Use the latest version of PCSX2 (1.0.0)
*'''Solution:''' Use the latest version of PCSX2.
*'''Comment:''' This problem only exists if the player uses older versions of PCSX2.
*'''Comment:''' This problem only exists if the player uses older versions of PCSX2.


===Audio/Video Mis-Synchronization===
===Audio/Video Mis-Synchronization===


*'''Affected Game Versions:''' Unknown
*'''Affected Game Versions:''' All
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized due to the video's inability to keep up with the audio.
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*'''Solution:''' The CPU speed needs to be at least 3.5 GHz (Intel) or 4 GHz (AMD FX) and VU Cycle stealing must be set appropriately so that the cutscenes can be rendered at full speed, that way they'll keep up with the audio.
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a high enough clock-rate (at least 3.3 GHz for Intel, and at least 4.0 GHz for AMD).
*'''Comment:''' This problem only occurs if your CPU is not fast/efficient enough to run the scenes at full speed, even with VU Cycle Stealing set appropriately. It may also occur due to errors on the game Disc/ISO itself, but this is unconfirmed.
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