Shadow of the Colossus: Difference between revisions

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{{infobox
 
{{infobox game
|image            = ShadowOfTheColossus_boxart.jpg
|image            = ShadowOfTheColossus_boxart.jpg
|caption          =   
|caption          =   
|developer        = Team Ico
|developer        = Team Ico
|genre            = Action-Adventure  
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|gameinfo          = Also known as "Wander to Kyozou" in Japan, Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original Playstation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|reviewscore       = Metacritic: 91/100
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
 
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.
<!-- General props -->
|widescreen        = 1
|progressive       = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|eu_rating        = 12+
|au_rating        = M
|ko_rating        = 12
|japan_rating      = B
|na_rating        = T
|na_rating_text    = Blood, Fantasy Violence
<!-- Language props -->
|simplified chinese = SCAJ-20146
|italian          = SCES-53326
|spanish          = SCES-53326
|french            = SCES-53326
|german            = SCES-53326
|korean            = SCKA-20061
|japanese          = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
|english          = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97472
|serialsNTSCU      = SCUS-97472<br />SCUS-97505 <small>(Demo)</small>
|CRCsNTSCU        = C19A374E
|CRCsNTSCU        = C19A374E
|releasedateNTSCU  = October 18, 2005
|releasedateNTSCU  = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53326
|serialsPAL        = SCES-53326<br />SCED-53962 <small>(Demo)</small>
|CRCsPAL          = 0F0C4A9C
|CRCsPAL          = 0F0C4A9C
|releasedatePAL    = February 16, 2006
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15097
|serialsNTSCJ      = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        = 877F3436
|CRCsNTSCJ        = 877F3436<br/>877B3D35
|releasedateNTSCJ  = October 27. 2005
|releasedateNTSCJ  = October 27, 2005<br />December 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(Korea, BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      = 1
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
}}
|pcsx2ver          = 1.1.0
|gsname            = GSDX SSE41
|gsver            = r5622
|soundname        = SPU2-X
|soundver          = r5559
|padname          = Lilypad
|padver            = r5403
|dvdplugname      =
|dvdplugver        =
|biosver          = USA v2.20
|hacks            = Aggressive-CRC, Half-pixel Offset
|comment          =


*'''Test Config''': Works great with '''r5559 SSE41''';
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
*'''DX VERSION''' = 11;
{{TestingHeader|OS=Windows}}
*'''EE Cycles'''   = 2;
{{TestingEntry
*'''VU Cycles'''   = 2;
|Status=2
*'''MTVU'''        = DISABLE;
|Region=NTSC-U
*'''Rest as default.'''
|OS=?
|CPU=Uknown dual core @ 2.60 GHz
|GPU=?
|Revision=0.9.7 (r3113)
|Graphics=GSdx 0.1.16
|Sound=
* SPU2-X 1.4
* LilyPad 0.10.0
|Comments=
|Tester=99.230.227.175
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/J
|OS=?
|CPU=Intel Pentium E5400 @ 2.70 GHz
|GPU=Nvidia GeForce 9600GT
|Revision=0.9.8
|Graphics=GSdx (r4600)
|Sound=
* SPU2-X (r4600)
* LilyPad (r4510)
|Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=Intel Core i5-3210M @ 3.10 GHz
|GPU=NVIDIA Geforce 660M
|Revision=1.1.0
|Graphics=GSdx SSE41 (r5622)
|Sound=
* SPU2-X (r5559)
* LilyPad (r5403)
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.
|Tester=ZiZU4851
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i5-3570K
|GPU=NVIDIA GeForce GTX 680
|Revision=1.1.0 (r5649)
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
|Tester={{ForumUser|Brock-lessner}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 (r5726)
|Graphics=GSdx SSE41 (r5726)
|Sound=
* SPU2-X 2.0.0 (r5695)
* LilyPad 0.11.0 (r5403)
|Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 8.1
|CPU=Intel Core i5-3330 @ 3.00 GHz
|GPU=AMD Radeon R9 270X @ 2 GB
|Revision=1.2.1
<!--
* '''EE/IOP:'''
** Round Mode: Nearest
** Clamping Mode: None
* '''VUs:'''
** Round Mode: Nearest
** Clamping Mode: None
* '''Speedhacks:'''
** MTVU: ×
** EE Cyclerate: 3
** VU Cycle Stealing: 0
-->
|Graphics=GSdx 0.1.16 SSE41
<!--
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* Internal Resolution: 3x
* Texture Filtering: Bilinear (PS2)
* Advanced Settings and Hacks:
** Alpha: ✓
** Alpha Stencel: ✓
** Half-Pixel Offset: ✓
** Sprite: ✓
** WildArmsOffset: ✓
** Aggressive-CRC: ✓
-->
|Sound=
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
|Comments=BIOS USA 2.20, Game runs perfectly fine.
|Tester=LeTeTeuX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i5-4690K @ 4.00 GHz
|GPU=Asus GeForce GTX-770 DCOC
|Revision=1.2.1
|Graphics=GSdx (2014-07-14)
|Sound=
* SPU2-X (2014-07-14)
* ?
|Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.
|Tester=Roa
}}
{{TestingEntry
|Status=2
|Region=NTSC-U / PAL
|OS=Windows 7
|CPU=AMD Phenom II X4 955 @ 3.20 GHz
|GPU=AMD Radeon HD 7970
|Revision=1.5.0 (2016-May)
<!--
* '''Speedhacks:'''
* INTC Spin: ✓
** MTVU: ✓
** EE Cyclerate: -2
** VU Cycle Stealing: 0
-->
|Graphics=GSdx SSE2 1.1.0
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x
* Texture Filtering: Bilinear (Forced)
* CRC Hack Level: Aggressive
* Advanced Settings and Hacks:
** MSAA: 2x
** Alpha Stencel: ✓
** Half-Pixel Offset: ✓
** WildArmsOffset: ✓
-->
|Sound=
* ?
* ?
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Tester=yorotiba
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
<!--
* OPH flag hack: ✓
* Zoom: 101%
* '''Speedhacks:'''
* INTC Spin: ✓
* Wait loop detection: ✓
** MTVU: ✓
** mVU flag: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 2
-->
|Graphics=GSdx SSE2 1.1.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Blending Accuracy: Medium
* Advanced Settings and Hacks:
** Half-Pixel Offset: Normal (Vertex)
** Align Sprite: ✓
-->
|Sound=
* SPU2-X 2.0.0
* Interpolation: Linear
* Synchronising Mode: TimeStretch
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable.
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Win10
|CPU=AMD Ryzen 5 3600 stock
|GPU=AMD RX 5700
|Revision=1.7.0-20200628204837
|Graphics=GSdx 20200628204837
|Sound=spu2-x-r5875
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Tester=StalkerstalkerAMD
}}
{{TestingFooter}}




<!-- Linux specs -->
{{TestingHeader|OS=Linux}}
|linuxpcsx2ver    =
{{TestingEntry
|linuxgsname      =
|Status=2
|linuxgsver        =
|Region=NTSC-U
|linuxsoundname    =
|OS=Ubuntu 18.04.1
|linuxsoundver    =
|CPU=Intel Core i5-4690K Stock
|linuxpadname      =
|GPU=Sapphire HD 6950 1 GB
|linuxpadver      =
|Revision=1.4.0
|linuxdvdplugname  =
|Graphics=GSdx 1.1.0 Sse2
|linuxdvdplugver  =
|Sound=SPU2-X 2.0.0
|linuxbiosver      =
|Comments=Runs well with some slowdown, no glitches, 80-90% speed
|linuxhacks        =
|Tester=chainfire
|linuxfpsinfo      =
}}
|linuxcomment      =
{{TestingEntry
<!-- Minimal PC specs -->
|Status=2
|cputype          = Intel i5-3210M
|Region=NTSC-U
|gputype          = Geforce 660M
|OS=Ubuntu 19.04 Kernel 5.0.0
|pccomment        = Because of not very good CPU & GPU  (Notebook), I've had to use some VU & EE improvements. I typed my settings in the comments above. This game is extremely CPU and GPU intensive, it was running between 20 and 30 FPS even on the original Playstation 2. Setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.
|CPU=Intel Core i5-2500K @ 4.1 GHz
 
|GPU=AMD Radeon R9 280X
*'''Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]'''
|Revision=1.5.0-0
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 1
** MTVU: ✓
-->
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<!--
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* '''Hardware Mode Settings:'''
** Allow 8 bits textures ✓
** Large Framebuffer ✓
** Accurate Date ✓
** Enable User Hacks ✓
** Internal Resolution: 3x Native
** Anisotropic Filtering: 8x
** Blending Unit Accuracy: Basic
** Automatic CRC level: Aggressive
* '''Advanced Settings:'''
** Fast Texture Invalidation ✓
** Half-pixel Offset: Special (Texture)
-->
|Sound=
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=
* Runs at 100% most of the time at native res 3x.<br>
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br>
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br>
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br>
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<!--
* Enable fast DVD: Yes
* MTVU: Yes
* EE Cycle Skipping: 1
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Anisotropic Filtering: 16x
* Allow 8 bits textures: Yes
* Blending Accuracy: Medium
* Half-pixel Offset: Normal (Vertex)
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.
|Tester=Quellen
}}
{{TestingFooter}}


}}


==CPU Requirements==


The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPU's than their AMD equivalents, and so does ''Shadow of the Colossus''. However, AMD CPUs are more appropriately designed for gaming PC's and often represent good value for money when it comes to price vs performance in general. If you can afford it, a high end Intel CPU is recommended, but otherwise, my recommendations for both brands are just below. Remember, PCSX2 only uses 2 CPU Cores, so provided that the clock-rates are high enough, the game should be playable.
==Trivia==
* Original names: '''ワンダと巨像''' (SCPS-15097) & (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061)
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.


===Intel Processors===


Regardless of what your computer is used for, a Multicore Intel CPU with a Clock speed of at least 3.5 GHz is definitely recommended. My recommendation is the '''i7-4770K Quad-Core 3.5 GHz'''. With the appropriate Speedhacks enabled, it will easily achieve over 30 frames-per-second (and possibly 60 if over-clocked to at least 4.0 GHz). There will still be a few slowdowns at some points, but they are extremely minor.
==Known Issues==


===AMD Processors===
{{Issue
|IssueName=Texture misalignment
|IsFixed=0
|IssueLevel=0
|Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.
}}


AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture; in most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores. If one core is currently using the FPU, the other core sharing it must wait to do the same. PCSX2 makes heavy use of Floating-Point operations.
{{Issue
|IssueName=Dark border at bottom right of screen
|IsFixed=0
|IssueLevel=0
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).
}}


If you're short of cash (or if you don't want to change your Motherboard), I'd recommend the '''FX-8350 Octo-Core 4.0 GHz''', which costs $195.00 on average. It will run at about 20-30 frames-per-second for the most part (with the correct Speedhacks enabled), but it will sometimes drop to the 15-20 fps territory (mostly during the ending cutscenes). On specific occasions, it will suffer from slowdowns, albeit not unplayable..
{{Issue
|IssueName=Low performance
|IsFixed=0
|IssueLevel=-1
|Description=Game runs very slowly.
|Workaround=There are two aspects to this issue. On original hardware, the game's FPS will sometimes dip and as such is not an issue with PCSX2. However, SotC is also a very demanding game to emulate due to its effects, and as such it may also perform poorly when emulated if the hardware is not fast enough. For the former, increasing the cycle rate has not been tested and as such is not recommended without understanding the risks of doing so. For the latter, make sure you're on the latest version of PCSX2 for the best performance possible.
}}


==Known Issues:==
==Fixed Issues==
{{Issue
|IssueName=Weird Shadows
|IsFixed=1
|IssueLevel=0
|Description=All characters in the game, including Agro cast bizarre, outlined shadows.
|Workaround=Use the latest version of PCSX2.
}}


===Over-bloom===
{{Issue
|IssueName=Over-bloom
|IsFixed=1
|IssueLevel=1
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Workaround=Use the software renderer on older versions of PCSX2 where this is an issue. For much older versions of PCSX2 which had this hack, setting CRC Hack to Aggressive disables the bloom entirely.
|LastTestedOn=v1.7.5704
}}


*'''Affected Game Versions:''' All
*'''Problem:''' An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
*'''Solution 1:''' Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.
*'''Solution 2:''' Use Software Rendering mode for perfect fix.
*'''Solution 3:''' Modified GSdx plugins (r4893 or higher) are available for download and are designed specifically for the game. Download these plugins and unzip the files into the plugin settings for PCSX2. The over-bloom will be significantly reduced if this is used in GSdx.


===Texture Misalignment===
==Gameplay Screenshots==
<gallery>
File:Colossus02.jpg
File:Colossus03.jpg
File:Colossus04.jpg
File:Colossus05.jpg
File:Colossus06.jpg
File:Shadow_of_the_Colossus_Forum_1.jpg|Shadow of the Colossus (SCPS 15097)
File:Shadow_of_the_Colossus_Forum_2.jpg|Shadow of the Colossus (SCES 53326)
</gallery>


*'''Affected Game Versions:''' All
*'''Problem:''' Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
*'''Solution 1:''' Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture.
*'''Solution 2:''' Use Software Rendering mode.
*'''Comment:''' This problem only occurs if the player doesn't use the Native resolution.


===Weird Shadows===
==Gameplay Videos==
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]


*'''Affected Game Versions:''' All
*'''Problem:''' All characters in the game, including Agro cast bizarre, outlined shadows.
*'''Solution:''' Use the latest version of PCSX2.
*'''Comment:''' This problem only exists if the player uses older versions of PCSX2.


===Audio/Video Mis-Synchronization===
{{Team Ico}}


*'''Affected Game Versions:''' All
{{ForumLinksList|list=
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCUS-97472-U--28483 Shadow of the Colossus (SCUS 97472) (U)]
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a high enough clock-rate (at least 3.3 GHz for Intel, and at least 4.0 GHz for AMD).
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCES-53326-E--29514 Shadow of the Colossus (SCES 53326) (E)]
*[http://forums.pcsx2.net/Thread-Shadow-of-the-Colossus-SCAJ-20146-J Shadow of the Colossus (SCAJ 20146) (J)]
*[http://forums.pcsx2.net/Thread-Wanda-to-Kyozou-SCPS-15097-J--28621 Wanda to Kyozou (SCPS 15097) (J)]}}

Latest revision as of 23:20, 16 April 2024

Shadow of the Colossus

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Fantasy Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Languages supported:
English: SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
Japanese: SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
German: SCES-53326
French: SCES-53326
Spanish: SCES-53326
Italian: SCES-53326
Simplified Chinese: SCAJ-20146
Korean: SCKA-20061
Region NTSC-U:
Serial numbers: SCUS-97472
SCUS-97505 (Demo)
Release date: October 18, 2005
August 6, 2006 (Greatest Hits)
CRCs: C19A374E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
SCED-53962 (Demo)
Release date: February 16, 2006 (Australia)
February 17, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15097
SCKA-20061
SCPS-19320 (PlayStation2 the Best)
SCPS-19335 (PlayStation 2 the Best Reprint)
SCAJ-20146
SCAJ-20196 (PlayStation 2 the Best)
Release date: October 27, 2005
December 15, 2005 (Korea)
June 29, 2006 (PlayStation2 the Best)
May 1, 2007 (Korea, BigHit Series)
February 4, 2010 (PlayStation 2 the Best Reprint)
CRCs: 877F3436
877B3D35
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Uknown dual core @ 2.60 GHz
  • ?
0.9.7 (r3113) GSdx 0.1.16
  • SPU2-X 1.4
  • LilyPad 0.10.0
99.230.227.175
NTSC-U/J ?
  • Intel Pentium E5400 @ 2.70 GHz
  • Nvidia GeForce 9600GT
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. Machina
? ?
  • Intel Core i5-3210M @ 3.10 GHz
  • NVIDIA Geforce 660M
1.1.0 GSdx SSE41 (r5622)
  • SPU2-X (r5559)
  • LilyPad (r5403)
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. ZiZU4851
NTSC-J Windows
  • Intel Core i5-3570K
  • NVIDIA GeForce GTX 680
1.1.0 (r5649) GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5726) GSdx SSE41 (r5726)
  • SPU2-X 2.0.0 (r5695)
  • LilyPad 0.11.0 (r5403)
Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
NTSC Windows 8.1
  • Intel Core i5-3330 @ 3.00 GHz
  • AMD Radeon R9 270X @ 2 GB
1.2.1 GSdx 0.1.16 SSE41
  • SPU2-X r5830 2.0.0
  • Lilypad r5878 0.11.0
BIOS USA 2.20, Game runs perfectly fine. LeTeTeuX
NTSC-U Windows 7
  • Intel Core i5-4690K @ 4.00 GHz
  • Asus GeForce GTX-770 DCOC
1.2.1 GSdx (2014-07-14)
  • SPU2-X (2014-07-14)
  • ?
Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. Roa
NTSC-U / PAL Windows 7
  • AMD Phenom II X4 955 @ 3.20 GHz
  • AMD Radeon HD 7970
1.5.0 (2016-May) GSdx SSE2 1.1.0
  • ?
  • ?
Frame Limiter: Enabled. Frame Rate: 60 FPS constant. yorotiba
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0 GSdx SSE2 1.1.0
  • SPU2-X 2.0.0
  • Interpolation: Linear
  • Synchronising Mode: TimeStretch
Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable. PandoraGTX
NTSC-U Win10
  • AMD Ryzen 5 3600 stock
  • AMD RX 5700
1.7.0-20200628204837 GSdx 20200628204837 spu2-x-r5875 Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics. StalkerstalkerAMD



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 18.04.1
  • Intel Core i5-4690K Stock
  • Sapphire HD 6950 1 GB
1.4.0 GSdx 1.1.0 Sse2 SPU2-X 2.0.0 Runs well with some slowdown, no glitches, 80-90% speed chainfire
NTSC-U Ubuntu 19.04 Kernel 5.0.0
  • Intel Core i5-2500K @ 4.1 GHz
  • AMD Radeon R9 280X
1.5.0-0 GSdx 1.1.0 SSE4.1/AVX
  • SPU2-X 2.0.0
  • OnePAD 0 1.3.0
• Runs at 100% most of the time at native res 3x.

• Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.
• Increasing or decreasing EE Cyclerate from 0 makes emulation slow down
• Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.
• Progressive scan enabled in the in-game settings. BIOS used: USA v1.6

Stogas
PAL Debian 10
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.6.0 GSdx 1.2.0 AVX2
  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance. Ratchet66
PAL Arch Linux
  • Intel Core i3-7100
  • Intel HD 630
1.7.3519 Vulkan Default Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x. Quellen


Trivia

  • Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
  • Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
  • Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
  • The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.


Known Issues

Texture misalignment

  • Status: Active
  • Type: Minor
  • Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.

Dark border at bottom right of screen

  • Status: Active
  • Type: Minor
  • Description: A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).

Low performance

  • Type: Note (not an issue)
  • Description: Game runs very slowly.
  • Workaround: There are two aspects to this issue. On original hardware, the game's FPS will sometimes dip and as such is not an issue with PCSX2. However, SotC is also a very demanding game to emulate due to its effects, and as such it may also perform poorly when emulated if the hardware is not fast enough. For the former, increasing the cycle rate has not been tested and as such is not recommended without understanding the risks of doing so. For the latter, make sure you're on the latest version of PCSX2 for the best performance possible.

Fixed Issues

Weird Shadows

  • Status: Fixed
  • Type: Minor
  • Description: All characters in the game, including Agro cast bizarre, outlined shadows.
  • Workaround: Use the latest version of PCSX2.

Over-bloom

  • Status: Fixed
  • Type: Serious
  • Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
  • Workaround: Use the software renderer on older versions of PCSX2 where this is an issue. For much older versions of PCSX2 which had this hack, setting CRC Hack to Aggressive disables the bloom entirely.
  • Last tested on: v1.7.5704


Gameplay Screenshots


Gameplay Videos

  • Offical PCSX2 1.1.0 gameplay video: Link


Public compatibility forum links