Shadow of the Colossus: Difference between revisions

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This setting has had it's name changed from VU CYCLE STEALING to EE CYCLE SKIPPING. Readers might find this out of date information confusing.
(Added Workaround for "Low Performance" and "Over-Bloom")
m (This setting has had it's name changed from VU CYCLE STEALING to EE CYCLE SKIPPING. Readers might find this out of date information confusing.)
(11 intermediate revisions by 6 users not shown)
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|na_rating_text    = Blood, Fantasy Violence
|na_rating_text    = Blood, Fantasy Violence
<!-- Language props -->
<!-- Language props -->
|chinese           = SCAJ-20146
|simplified chinese = SCAJ-20146
|italian          = SCES-53326
|italian          = SCES-53326
|spanish          = SCES-53326
|spanish          = SCES-53326
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53326
|serialsPAL        = SCES-53326<br />SCED-53962 <small>(Demo)</small>
|CRCsPAL          = 0F0C4A9C
|CRCsPAL          = 0F0C4A9C
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Tester=yorotiba
|Tester=yorotiba
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Win10
|CPU=AMD Ryzen 5 3600 stock
|GPU=AMD RX 5700
|Revision=1.7.0-20200628204837
|Graphics=GSdx 20200628204837
|Sound=spu2-x-r5875
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Tester=StalkerstalkerAMD
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
|Tester=Stogas
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
* EE Cycle Skipping: 1
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Anisotropic Filtering: 16x
* Allow 8 bits textures: Yes
* Blending Accuracy: Medium
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.




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|IssueLevel=2
|IssueLevel=2
|Description=Game runs very slowly.
|Description=Game runs very slowly.
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance.
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance.  
|Workaround=Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticalbe fps-boost in some areas.  
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.  
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium".
|Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely). Alternatively set Renderer to any of the "(Software)" options.
* '''Workaround:''' Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely).  
}}
}}


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}}
}}


{{Issue
|IssueName=Dark border at bottom right of screen
|IsFixed=0
|IssueLevel=0
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).
}}


==Fixed Issues==
==Fixed Issues==
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