Shadow of the Colossus: Difference between revisions
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Add Linux test results
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|releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | |releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6 | * Progressive scan enabled in the in-game settings. BIOS used: USA v1.6 | ||
|Tester=Stogas | |Tester=Stogas | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Debian 10 | |||
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz | |||
|GPU=NVIDIA GeForce GTX 760 2 GB | |||
|Revision=1.6.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Enable fast DVD: Yes | |||
* MTVU: Yes | |||
* EE Cycle Skipping: 1 | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL Hardware | |||
* Internal Resolution: 3x | |||
* Anisotropic Filtering: 16x | |||
* Allow 8 bits textures: Yes | |||
* Blending Accuracy: Medium | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 2.0.0 | |||
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance. | |||
|Tester=Ratchet66 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | * Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | ||
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | * Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | ||
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance. | |||