Shadow of the Colossus: Difference between revisions

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|caption          =   
|caption          =   
|developer        = Team Ico
|developer        = Team Ico
|publisher        = [[Sony Computer Entertainment|Sony]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|genre            = Action-adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
|wikipedia         = [http://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
<!-- General props -->
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]
|widescreen        = 1
|reviewscore      = Metacritic: 91/100
|progressive      = 1
 
|cpu-intensive    = 1
|gpu-intensive    = 1
|eu_rating        = 12+
|au_rating        = M
|ko_rating         = 12
|japan_rating      = B
|na_rating        = T
|na_rating_text    = Blood, Fantasy Violence
<!-- Language props -->
|chinese          = SCAJ-20146
|italian          = SCES-53326
|spanish          = SCES-53326
|french            = SCES-53326
|german            = SCES-53326
|korean            = SCKA-20061
|japanese          = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
|english          = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97472
|serialsNTSCU      = SCUS-97472<br />SCUS-97505 <small>(Demo)</small>
|CRCsNTSCU        = C19A374E
|CRCsNTSCU        = C19A374E
|releasedateNTSCU  = October 18, 2005<br/>August 6, 2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
Line 22: Line 41:
|serialsPAL        = SCES-53326
|serialsPAL        = SCES-53326
|CRCsPAL          = 0F0C4A9C
|CRCsPAL          = 0F0C4A9C
|releasedatePAL    = February 16, 2006 <small>(AUS)</small><br/>February 17, 2006<small>(EU)</small>
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCAJ-20146<br/>SCPS-15097<br/>SCKA-20061 <small>(KO)</small><br/>SCPS-19320 <small>(PS2 the Best)</small><br/>SCPS-19335 <small>(PS2 the Best Reprint)</small>
|serialsNTSCJ      = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        = 877F3436<br/>877B3D35
|CRCsNTSCJ        = 877F3436<br/>877B3D35
|releasedateNTSCJ  = October 27, 2005<br/>December 15, 2005 <small>(KO)</small><br/>June 29, 2006 <small>(PS2 the Best)</small><br/>May 1, 2007 <small>(KO, BigHit Series)</small><br/>February 4, 2010 <small>(PS2 the Best Reprint)</small>
|releasedateNTSCJ  = October 27, 2005<br />December 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(Korea, BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=06 09 2013 1.1.0 r5726-
|Graphics=GSdx 5726 SSE41
|Sound=
*SPU2-X 2.0.0 5695
*LilyPad 0.11.0 5403
|Comments=Still playable., Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
|Tester={{ForumUser|Parotaku}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=INTEL CORE I5 3570K
|GPU=Nvidia Geforce GTX 680
|Revision=1.1.0.5649 SVN
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe  v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
|Tester={{ForumUser|Brock-lessner}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=2.6ghz dual core
|CPU=Uknown dual core @ 2.60 GHz
|GPU=?
|GPU=?
|Revision=0.9.7 (r3113)
|Revision=0.9.7 (r3113)
|Graphics=GSDX 0.1.16
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
* SPU2-X 1.4
* SPU2-X 1.4
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=
|Comments=
|Tester=99.230.227.175
|Tester=99.230.227.175
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|Region=NTSC-U/J
|Region=NTSC-U/J
|OS=?
|OS=?
|CPU=Pentium Dual-Core E5400 (2.7GHz)
|CPU=Intel Pentium E5400 @ 2.70 GHz
|GPU=Geforce 9600GT
|GPU=Nvidia GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X (r4600)
* Lilypad r4510
* LilyPad (r4510)
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Tester=Machina
|Tester=Machina
}}
}}
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|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel i5-3210M
|CPU=Intel Core i5-3210M @ 3.10 GHz
|GPU=Geforce 660M
|GPU=NVIDIA Geforce 660M
|Revision=1.1.0
|Revision=1.1.0
|Graphics=GSDX SSE41 r5622
|Graphics=GSdx SSE41 (r5622)
|Sound=
|Sound=
* SPU2-X r5559
* SPU2-X (r5559)
* Lilypad r5403
* LilyPad (r5403)
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, DX11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.  
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.  
|Tester=ZiZU4851
|Tester=ZiZU4851
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i5-3570K
|GPU=NVIDIA GeForce GTX 680
|Revision=1.1.0 (r5649)
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
|Tester={{ForumUser|Brock-lessner}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 (r5726)
|Graphics=GSdx SSE41 (r5726)
|Sound=
* SPU2-X 2.0.0 (r5695)
* LilyPad 0.11.0 (r5403)
|Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingEntry
{{TestingEntry
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|Region=NTSC
|Region=NTSC
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=Intel Core i5-3330 @3.00 GHz
|CPU=Intel Core i5-3330 @ 3.00 GHz
|GPU=Radeon R9 270x 2GB
|GPU=AMD Radeon R9 270X @ 2 GB
|Revision=1.2.1
|Revision=1.2.1
|Graphics=*GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
*Mode: HW DX11
* '''EE/IOP:'''
** Round Mode: Nearest
** Clamping Mode: None
* '''VUs:'''
** Round Mode: Nearest
** Clamping Mode: None
* '''Speedhacks:'''
** MTVU: ×
** EE Cyclerate: 3
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* Internal Resolution: 3x
* Texture Filtering: Bilinear (PS2)
* Advanced Settings and Hacks:
** Alpha: ✓
** Alpha Stencel: ✓
** Half-Pixel Offset: ✓
** Sprite: ✓
** WildArmsOffset: ✓
** Aggressive-CRC:
</spoiler>
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
* Lilypad r5878 0.11.0
|Comments= BIOS USA 2.20, EE=3, VU=0, MTVU OFF, Round Mode to Nearest and Clamping Mode to None on both EE/IOP and VUs. HW Hacks: Alpha, Half-Pixel Offset, Sprite, Aggressive-CRC and Alpha Stencil. Native Resolution 3x, Texture Filtering and Allow 8-bit. Game runs perfectly fine.
|Comments=BIOS USA 2.20, Game runs perfectly fine.
|Tester=LeTeTeuX
|Tester=LeTeTeuX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i5-4690K @ 4.00 GHz
|GPU=Asus GeForce GTX-770 DCOC
|Revision=1.2.1
|Graphics=GSdx (2014-07-14)
|Sound=
* SPU2-X (2014-07-14)
* ?
|Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.
|Tester=Roa
}}
{{TestingEntry
|Status=2
|Region=NTSC-U / PAL
|OS=Windows 7
|CPU=AMD Phenom II X4 955 @ 3.20 GHz
|GPU=AMD Radeon HD 7970
|Revision=1.5.0 (2016-May)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
* INTC Spin: ✓
** MTVU: ✓
** EE Cyclerate: -2
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x
* Texture Filtering: Bilinear (Forced)
* CRC Hack Level: Aggressive
* Advanced Settings and Hacks:
** MSAA: 2x
** Alpha Stencel: ✓
** Half-Pixel Offset: ✓
** WildArmsOffset: ✓
</spoiler>
|Sound=
* ?
* ?
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Tester=yorotiba
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Ubuntu 18.04.1
|CPU=?
|CPU=Intel Core i5-4690K Stock
|GPU=?
|GPU=Sapphire HD 6950 1 GB
|Revision=?
|Revision=1.4.0
|Graphics=?
|Graphics=GSdx 1.1.0 Sse2
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=?
|Comments=Runs well with some slowdown, no glitches, 80-90% speed
|Tester=?
|Tester=chainfire
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 19.04 Kernel 5.0.0
|CPU=Intel Core i5-2500K @ 4.1 GHz
|GPU=AMD Radeon R9 280X
|Revision=1.5.0-0
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 1
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* '''Hardware Mode Settings:'''
** Allow 8 bits textures ✓
** Large Framebuffer ✓
** Accurate Date ✓
** Enable User Hacks ✓
** Internal Resolution: 3x Native
** Anisotropic Filtering: 8x
** Blending Unit Accuracy: Basic
** Automatic CRC level: Aggressive
* '''Advanced Settings:'''
** Fast Texture Invalidation ✓
** Half-pixel Offset: Special (Texture)
</spoiler>
|Sound=
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=
* Runs at 100% most of the time at native res 3x.<br>
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br>
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br>
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br>
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
*Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original Playstation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
*This game is extremely CPU and GPU intensive. It was running between 20 and 30 FPS even on the original Playstation 2. IF you do experience slowdowns while playing this on PCSX2, setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.
*Also known as '''Wander to Kyozou''' ('''Wander and the Colossus''') in Japan and in Korea.


==Gallery==
<gallery>
File:Shadow_of_the_Colossus_Forum_1.jpg|Shadow of the Colossus (SCPS 15097)
File:Shadow_of_the_Colossus_Forum_2.jpg|Shadow of the Colossus (SCES 53326)
</gallery>


*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]
==Trivia==
 
* Original names: '''ワンダと巨像''' (SCPS-15097) & (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061)
==CPU Requirements==
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
 
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPU's than their AMD equivalents, and so does Shadow of the Colossus. However, AMD CPUs are more appropriately designed for gaming PC's and often represent good value for money when it comes to price vs performance in general.
 
===Standards for Maximum Performance===
 
To achieve 60 frames-per-second, your CPU must meet all of the following requirements and have the necessary speedhacks enabled.
* The CPU must be an Intel-brand; not AMD
* Due to architectural improvements, the CPU should utilize the latest Micro-architecture in the series
* The Clock speed must be over 4.0 GHz (The only Intel CPU with a base clock this high is the i7-4790K. Most other CPUs will need an overclock).
* VU Cycle Stealing should be set to level 1 or 2
 
===Intel Processors===
 
For Intel, I recommend either the '''i7-4790K Quad-Core 4.0 GHz''', or the nearly equally as powerful '''i5-4690K 3.5 GHz'''. The i5 is usually around $100 cheaper than the i7. Even a CPU as old as the i5-2500K still holds up pretty well, easily achieving playable framerates.
 
Any overclocking that you can do to these CPUs will be to your benefit, which is why I suggested the unlocked variants of these CPUs. However, you will not be in much of a pickle if you get a locked CPU.
 
===AMD Processors===
 
AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture, even with an extremely high clock speed. (In most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores.) Thus, AMD processors should only be used if low price is a serious matter for you. Also, since they only have half the number of FPUs to Cores, they should have as many cores as possible to help compensate when the MTVU hack is enabled.


If money is a problem, I'd recommend the '''FX-8350 Eight-Core 4.0 GHz''', which sells for $195 USD. However, the performance will be inconsistent. Most of the game will run at about 20-30 frames-per-second, but the ending cutscenes and a few colossus battles will drop to 10-20 frames-per-second. On few specific occasions, there will be some serious slowdowns, albeit not unplayable (they can easily be averted by experimenting with different camera angles). To be fair though, most of the game will still run slightly better than it did on the original Playstation 2.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Low performance
|IsFixed=0
|IssueLevel=2
|Description=Game runs very slowly.
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance.
}}


{{Issue
{{Issue
Line 187: Line 295:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Workaround=Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive". Alternatively set Renderer to any of the "(Software)" options.
Alternatively use Software Rendering mode for perfect fix.
}}
}}


{{Issue
{{Issue
|IssueName=Texture Misalignment
|IssueName=Texture misalignment
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
|Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
|Workaround=Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors)<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.
Alternatively use Native Resolution
}}
 
{{Issue
|IssueName=Flickering Borders
|IsFixed=0
|IssueLevel=-1
|Description=Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
|Workaround=Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).
}}
 
{{Issue
|IssueName=Audio/Video Mis-Synchronization
|IsFixed=0
|IssueLevel=-1
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
|Workaround=This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to it's clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
}}
}}


{{Issue
|IssueName=Ghosting Effect
|IsFixed=0
|IssueLevel=-1
|Description=This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
|Workaround=There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary for making the game run at full speed.
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Weird Shadows
|IssueName=Weird Shadows
Line 234: Line 316:
|Workaround=Use the latest version of PCSX2.
|Workaround=Use the latest version of PCSX2.
}}
}}
==Gameplay Screenshots==
<gallery>
File:Colossus02.jpg
File:Colossus03.jpg
File:Colossus04.jpg
File:Colossus05.jpg
File:Colossus06.jpg
File:Shadow_of_the_Colossus_Forum_1.jpg|Shadow of the Colossus (SCPS 15097)
File:Shadow_of_the_Colossus_Forum_2.jpg|Shadow of the Colossus (SCES 53326)
</gallery>
==Gameplay Videos==
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]


{{Team Ico}}
{{Team Ico}}

Revision as of 21:32, 6 May 2019

Shadow of the Colossus

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Fantasy Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Languages supported:
English: SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
Japanese: SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
German: SCES-53326
French: SCES-53326
Spanish: SCES-53326
Italian: SCES-53326
Korean: SCKA-20061
Region NTSC-U:
Serial numbers: SCUS-97472
SCUS-97505 (Demo)
Release date: October 18, 2005
August 6, 2006 (Greatest Hits)
CRCs: C19A374E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
Release date: February 16, 2006 (Australia)
February 17, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15097
SCKA-20061
SCPS-19320 (PlayStation2 the Best)
SCPS-19335 (PlayStation 2 the Best Reprint)
SCAJ-20146
SCAJ-20196 (PlayStation 2 the Best)
Release date: October 27, 2005
December 15, 2005 (Korea)
June 29, 2006 (PlayStation2 the Best)
May 1, 2007 (Korea, BigHit Series)
February 4, 2010 (PlayStation 2 the Best Reprint)
CRCs: 877F3436
877B3D35
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Uknown dual core @ 2.60 GHz
  • ?
0.9.7 (r3113) GSdx 0.1.16
  • SPU2-X 1.4
  • LilyPad 0.10.0
99.230.227.175
NTSC-U/J ?
  • Intel Pentium E5400 @ 2.70 GHz
  • Nvidia GeForce 9600GT
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. Machina
? ?
  • Intel Core i5-3210M @ 3.10 GHz
  • NVIDIA Geforce 660M
1.1.0 GSdx SSE41 (r5622)
  • SPU2-X (r5559)
  • LilyPad (r5403)
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. ZiZU4851
NTSC-J Windows
  • Intel Core i5-3570K
  • NVIDIA GeForce GTX 680
1.1.0 (r5649) GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5726) GSdx SSE41 (r5726)
  • SPU2-X 2.0.0 (r5695)
  • LilyPad 0.11.0 (r5403)
Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
NTSC Windows 8.1
  • Intel Core i5-3330 @ 3.00 GHz
  • AMD Radeon R9 270X @ 2 GB
1.2.1

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Round Mode: Nearest
    • Clamping Mode: None
  • VUs:
    • Round Mode: Nearest
    • Clamping Mode: None
  • Speedhacks:
    • MTVU: ×
    • EE Cyclerate: 3
    • VU Cycle Stealing: 0

</spoiler>

GSdx 0.1.16 SSE41

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • 8-bit Textures: ✓
  • Internal Resolution: 3x
  • Texture Filtering: Bilinear (PS2)
  • Advanced Settings and Hacks:
    • Alpha: ✓
    • Alpha Stencel: ✓
    • Half-Pixel Offset: ✓
    • Sprite: ✓
    • WildArmsOffset: ✓
    • Aggressive-CRC: ✓

</spoiler>

  • SPU2-X r5830 2.0.0
  • Lilypad r5878 0.11.0
BIOS USA 2.20, Game runs perfectly fine. LeTeTeuX
NTSC-U Windows 7
  • Intel Core i5-4690K @ 4.00 GHz
  • Asus GeForce GTX-770 DCOC
1.2.1 GSdx (2014-07-14)
  • SPU2-X (2014-07-14)
  • ?
Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. Roa
NTSC-U / PAL Windows 7
  • AMD Phenom II X4 955 @ 3.20 GHz
  • AMD Radeon HD 7970
1.5.0 (2016-May)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
  • INTC Spin: ✓
    • MTVU: ✓
    • EE Cyclerate: -2
    • VU Cycle Stealing: 0

</spoiler>

GSdx SSE2 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 2x
  • Texture Filtering: Bilinear (Forced)
  • CRC Hack Level: Aggressive
  • Advanced Settings and Hacks:
    • MSAA: 2x
    • Alpha Stencel: ✓
    • Half-Pixel Offset: ✓
    • WildArmsOffset: ✓

</spoiler>

  • ?
  • ?
Frame Limiter: Enabled. Frame Rate: 60 FPS constant. yorotiba



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 18.04.1
  • Intel Core i5-4690K Stock
  • Sapphire HD 6950 1 GB
1.4.0 GSdx 1.1.0 Sse2 SPU2-X 2.0.0 Runs well with some slowdown, no glitches, 80-90% speed chainfire
NTSC-U Ubuntu 19.04 Kernel 5.0.0
  • Intel Core i5-2500K @ 4.1 GHz
  • AMD Radeon R9 280X
1.5.0-0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • EE Cycle Skipping: 1
    • MTVU: ✓

</spoiler>

GSdx 1.1.0 SSE4.1/AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Texture Filtering: Bilinear (PS2)
  • Hardware Mode Settings:
    • Allow 8 bits textures ✓
    • Large Framebuffer ✓
    • Accurate Date ✓
    • Enable User Hacks ✓
    • Internal Resolution: 3x Native
    • Anisotropic Filtering: 8x
    • Blending Unit Accuracy: Basic
    • Automatic CRC level: Aggressive
  • Advanced Settings:
    • Fast Texture Invalidation ✓
    • Half-pixel Offset: Special (Texture)

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 1.3.0
• Runs at 100% most of the time at native res 3x.

• Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.
• Increasing or decreasing EE Cyclerate from 0 makes emulation slow down
• Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.
• Progressive scan enabled in the in-game settings. BIOS used: USA v1.6

Stogas


Trivia

  • Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
  • Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
  • Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.


Known Issues

Low performance

  • Status: Active
  • Type: Major
  • Description: Game runs very slowly.
  • Workaround: Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance.

Over-bloom

  • Status: Active
  • Type: Serious
  • Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive". Alternatively set Renderer to any of the "(Software)" options.

Texture misalignment

  • Status: Active
  • Type: Minor
  • Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.


Fixed Issues

Weird Shadows

  • Status: Fixed
  • Type: Minor
  • Description: All characters in the game, including Agro cast bizarre, outlined shadows.
  • Workaround: Use the latest version of PCSX2.


Gameplay Screenshots


Gameplay Videos

  • Offical PCSX2 1.1.0 gameplay video: Link


Public compatibility forum links