Shadow of the Colossus: Difference between revisions

m
1 revision imported
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
m (1 revision imported)
(9 intermediate revisions by 4 users not shown)
Line 134: Line 134:
|GPU=AMD Radeon R9 270X @ 2 GB
|GPU=AMD Radeon R9 270X @ 2 GB
|Revision=1.2.1
|Revision=1.2.1
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Round Mode: Nearest
** Round Mode: Nearest
Line 145: Line 145:
** EE Cyclerate: 3
** EE Cyclerate: 3
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* 8-bit Textures: ✓
Line 159: Line 159:
** WildArmsOffset: ✓
** WildArmsOffset: ✓
** Aggressive-CRC: ✓
** Aggressive-CRC: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
Line 187: Line 187:
|GPU=AMD Radeon HD 7970
|GPU=AMD Radeon HD 7970
|Revision=1.5.0 (2016-May)
|Revision=1.5.0 (2016-May)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
* INTC Spin: ✓
* INTC Spin: ✓
Line 193: Line 193:
** EE Cyclerate: -2
** EE Cyclerate: -2
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx SSE2 1.1.0
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x
* Internal Resolution: 2x
Line 205: Line 205:
** Half-Pixel Offset: ✓
** Half-Pixel Offset: ✓
** WildArmsOffset: ✓
** WildArmsOffset: ✓
</spoiler>
-->
|Sound=
|Sound=
* ?
* ?
Line 211: Line 211:
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Tester=yorotiba
|Tester=yorotiba
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Win10
|CPU=AMD Ryzen 5 3600 stock
|GPU=AMD RX 5700
|Revision=1.7.0-20200628204837
|Graphics=GSdx 20200628204837
|Sound=spu2-x-r5875
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Tester=StalkerstalkerAMD
}}
}}
{{TestingEntry
{{TestingEntry
Line 231: Line 219:
|GPU=NVIDIA GeForce GTX 670 (*2)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* OPH flag hack: ✓
* OPH flag hack: ✓
* Zoom: 101%
* Zoom: 101%
Line 241: Line 229:
** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE2 1.1.0
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
Line 250: Line 238:
** Half-Pixel Offset: Normal (Vertex)
** Half-Pixel Offset: Normal (Vertex)
** Align Sprite: ✓
** Align Sprite: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 257: Line 245:
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable.  
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable.  
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Win10
|CPU=AMD Ryzen 5 3600 stock
|GPU=AMD RX 5700
|Revision=1.7.0-20200628204837
|Graphics=GSdx 20200628204837
|Sound=spu2-x-r5875
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Tester=StalkerstalkerAMD
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 281: Line 281:
|GPU=AMD Radeon R9 280X
|GPU=AMD Radeon R9 280X
|Revision=1.5.0-0
|Revision=1.5.0-0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cyclerate: 0
** EE Cycle Skipping: 1
** EE Cycle Skipping: 1
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4.1/AVX
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
Line 303: Line 303:
** Fast Texture Invalidation ✓
** Fast Texture Invalidation ✓
** Half-pixel Offset: Special (Texture)
** Half-pixel Offset: Special (Texture)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
Line 325: Line 325:
|GPU=NVIDIA GeForce GTX 760 2 GB
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Enable fast DVD: Yes
* Enable fast DVD: Yes
* MTVU: Yes
* MTVU: Yes
* EE Cycle Skipping: 1
* EE Cycle Skipping: 1
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
Line 338: Line 338:
* Blending Accuracy: Medium
* Blending Accuracy: Medium
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 344: Line 344:
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
67,565

edits