Shadow of the Colossus: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
<!-- General props -->
<!-- General props -->
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|na_rating_text    = Blood, Fantasy Violence
|na_rating_text    = Blood, Fantasy Violence
<!-- Language props -->
<!-- Language props -->
|chinese           = SCAJ-20146
|simplified chinese = SCAJ-20146
|italian          = SCES-53326
|italian          = SCES-53326
|spanish          = SCES-53326
|spanish          = SCES-53326
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53326
|serialsPAL        = SCES-53326<br />SCED-53962 <small>(Demo)</small>
|CRCsPAL          = 0F0C4A9C
|CRCsPAL          = 0F0C4A9C
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
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|Region=NTSC-U
|Region=NTSC-U
|OS=Win10
|OS=Win10
|CPU=Ryzen 5, 3600 stock
|CPU=AMD Ryzen 5 3600 stock
|GPU=AMD RX 5700
|GPU=AMD RX 5700
|Revision=1.7.0-20200628204837
|Revision=1.7.0-20200628204837
|Graphics=GSdx 20200628204837  
|Graphics=GSdx 20200628204837  
|Sound=spu2-x-r5875
|Sound=spu2-x-r5875
|Comments= Hardware render is still borked and can't display most of the visual effects. Very questionable performance(end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Tester=StalkerstalkerAMD
|Tester=StalkerstalkerAMD
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* OPH flag hack: ✓
* Zoom: 101%
* '''Speedhacks:'''
* INTC Spin: ✓
* Wait loop detection: ✓
** MTVU: ✓
** mVU flag: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 2
</spoiler>
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Blending Accuracy: Medium
* Advanced Settings and Hacks:
** Half-Pixel Offset: Normal (Vertex)
** Align Sprite: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Interpolation: Linear
* Synchronising Mode: TimeStretch
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
|Tester=Stogas
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
* EE Cycle Skipping: 1
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Anisotropic Filtering: 16x
* Allow 8 bits textures: Yes
* Blending Accuracy: Medium
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.




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|IssueLevel=2
|IssueLevel=2
|Description=Game runs very slowly.
|Description=Game runs very slowly.
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, specially when viewed from a distance.  
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance.  
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.  
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.  
}}
}}
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