Shadow of the Colossus: Difference between revisions

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|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
<!-- General props -->
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 2
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|au_rating        = M
|au_rating        = M
|ko_rating        = 12
|ko_rating        = 12
|japan_rating      = B
|japan_rating      = B
|na_rating        = T
|na_rating_text    = Blood, Fantasy Violence
|na_rating_text    = Blood, Fantasy Violence
|na_rating        = T
<!-- Language props -->
|chinese           = SCAJ-20146
|simplified chinese = SCAJ-20146
|italian          = SCES-53326
|italian          = SCES-53326
|spanish          = SCES-53326
|spanish          = SCES-53326
|french            = SCES-53326
|french            = SCES-53326
|german            = SCES-53326
|german            = SCES-53326
|japanese          = SCAJ-20146
|korean            = SCKA-20061
|japanese          = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
|english          = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
|english          = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 32: Line 35:
|releasedateNTSCU  = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53326
|serialsPAL        = SCES-53326<br />SCED-53962 <small>(Demo)</small>
|CRCsPAL          = 0F0C4A9C
|CRCsPAL          = 0F0C4A9C
|releasedatePAL    = February 16, 2006<br />February 17, 2006
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 46: Line 49:
|serialsNTSCJ      = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        = 877F3436<br/>877B3D35
|CRCsNTSCJ        = 877F3436<br/>877B3D35
|releasedateNTSCJ  = October 27, 2005<br />December 15, 2005<br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = October 27, 2005<br />December 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(Korea, BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=2.6 GHz dual core
|CPU=Uknown dual core @ 2.60 GHz
|GPU=?
|GPU=?
|Revision=0.9.7 (r3113)
|Revision=0.9.7 (r3113)
Line 64: Line 67:
|Sound=
|Sound=
* SPU2-X 1.4
* SPU2-X 1.4
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=
|Comments=
|Tester=99.230.227.175
|Tester=99.230.227.175
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|Region=NTSC-U/J
|Region=NTSC-U/J
|OS=?
|OS=?
|CPU=Intel Pentium E5400 @ 2.7 GHz
|CPU=Intel Pentium E5400 @ 2.70 GHz
|GPU=Nvidia GeForce 9600GT
|GPU=Nvidia GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSdx r4600
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X (r4600)
* Lilypad r4510
* LilyPad (r4510)
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 with complains of broken 3D, probably playable with 0.9.8. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res.
|Tester=Machina
|Tester=Machina
}}
}}
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|OS=?
|OS=?
|CPU=Intel Core i5-3210M @ 3.10 GHz
|CPU=Intel Core i5-3210M @ 3.10 GHz
|GPU=Nvidia Geforce 660M
|GPU=NVIDIA Geforce 660M
|Revision=1.1.0
|Revision=1.1.0
|Graphics=GSdx SSE41 r5622
|Graphics=GSdx SSE41 (r5622)
|Sound=
|Sound=
* SPU2-X r5559
* SPU2-X (r5559)
* Lilypad r5403
* LilyPad (r5403)
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.  
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements.  
|Tester=ZiZU4851
|Tester=ZiZU4851
Line 101: Line 104:
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3570K
|CPU=Intel Core i5-3570K
|GPU=Nvidia GeForce GTX 680
|GPU=NVIDIA GeForce GTX 680
|Revision=1.1.0.5649 SVN
|Revision=1.1.0 (r5649)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
|Tester={{ForumUser|Brock-lessner}}
|Tester={{ForumUser|Brock-lessner}}
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GeForce GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 r5726
|Revision=1.1.0 (r5726)
|Graphics=GSdx 5726 SSE41
|Graphics=GSdx SSE41 (r5726)
|Sound=
|Sound=
*SPU2-X 2.0.0 5695
* SPU2-X 2.0.0 (r5695)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Still playable., Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
|Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|OS=Windows 8.1
|OS=Windows 8.1
|CPU=Intel Core i5-3330 @ 3.00 GHz
|CPU=Intel Core i5-3330 @ 3.00 GHz
|GPU=AMD Radeon R9 270X 2GB
|GPU=AMD Radeon R9 270X @ 2 GB
|Revision=1.2.1
|Revision=1.2.1
|Graphics=*GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
*Mode: HW D3D11
* '''EE/IOP:'''
** Round Mode: Nearest
** Clamping Mode: None
* '''VUs:'''
** Round Mode: Nearest
** Clamping Mode: None
* '''Speedhacks:'''
** MTVU: ×
** EE Cyclerate: 3
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* Internal Resolution: 3x
* Texture Filtering: Bilinear (PS2)
* Advanced Settings and Hacks:
** Alpha: ✓
** Alpha Stencel: ✓
** Half-Pixel Offset: ✓
** Sprite: ✓
** WildArmsOffset: ✓
** Aggressive-CRC:
</spoiler>
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
* Lilypad r5878 0.11.0
|Comments= BIOS USA 2.20, EE=3, VU=0, MTVU OFF, Round Mode to Nearest and Clamping Mode to None on both EE/IOP and VUs. HW Hacks: Alpha, Half-Pixel Offset, Sprite, Aggressive-CRC and Alpha Stencil. Native Resolution 3x, Texture Filtering and Allow 8-bit. Game runs perfectly fine.
|Comments=BIOS USA 2.20, Game runs perfectly fine.
|Tester=LeTeTeuX
|Tester=LeTeTeuX
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel Core i5-4690K @ 4.0 GHz
|CPU=Intel Core i5-4690K @ 4.00 GHz
|GPU=Asus GeForce GTX-770 DCOC
|GPU=Asus GeForce GTX-770 DCOC
|Revision=1.2.1  
|Revision=1.2.1  
|Graphics=*GSdx 2014-07-14  
|Graphics=GSdx (2014-07-14)
*Mode: HW D3D9
|Sound=
|Sound=
*SPU2-X 2014-07-14
* SPU2-X (2014-07-14)
*?
* ?
|Comments=Speedhacks: None
|Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.
 
Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless.
Turning on progressive scan ingame, got me an extra 3 FPS average for some reason.
|Tester=Roa
|Tester=Roa
}}
{{TestingEntry
|Status=2
|Region=NTSC-U / PAL
|OS=Windows 7
|CPU=AMD Phenom II X4 955 @ 3.20 GHz
|GPU=AMD Radeon HD 7970
|Revision=1.5.0 (2016-May)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
* INTC Spin: ✓
** MTVU: ✓
** EE Cyclerate: -2
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x
* Texture Filtering: Bilinear (Forced)
* CRC Hack Level: Aggressive
* Advanced Settings and Hacks:
** MSAA: 2x
** Alpha Stencel: ✓
** Half-Pixel Offset: ✓
** WildArmsOffset: ✓
</spoiler>
|Sound=
* ?
* ?
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Tester=yorotiba
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Win10
|CPU=AMD Ryzen 5 3600 stock
|GPU=AMD RX 5700
|Revision=1.7.0-20200628204837
|Graphics=GSdx 20200628204837
|Sound=spu2-x-r5875
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics.
|Tester=StalkerstalkerAMD
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* OPH flag hack: ✓
* Zoom: 101%
* '''Speedhacks:'''
* INTC Spin: ✓
* Wait loop detection: ✓
** MTVU: ✓
** mVU flag: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 2
</spoiler>
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Blending Accuracy: Medium
* Advanced Settings and Hacks:
** Half-Pixel Offset: Normal (Vertex)
** Align Sprite: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Interpolation: Linear
* Synchronising Mode: TimeStretch
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Ubuntu 18.04.1
|CPU=?
|CPU=Intel Core i5-4690K Stock
|GPU=?
|GPU=Sapphire HD 6950 1 GB
|Revision=?
|Revision=1.4.0
|Graphics=?
|Graphics=GSdx 1.1.0 Sse2
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=?
|Comments=Runs well with some slowdown, no glitches, 80-90% speed
|Tester=?
|Tester=chainfire
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 19.04 Kernel 5.0.0
|CPU=Intel Core i5-2500K @ 4.1 GHz
|GPU=AMD Radeon R9 280X
|Revision=1.5.0-0
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 1
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* '''Hardware Mode Settings:'''
** Allow 8 bits textures ✓
** Large Framebuffer ✓
** Accurate Date ✓
** Enable User Hacks ✓
** Internal Resolution: 3x Native
** Anisotropic Filtering: 8x
** Blending Unit Accuracy: Basic
** Automatic CRC level: Aggressive
* '''Advanced Settings:'''
** Fast Texture Invalidation ✓
** Half-pixel Offset: Special (Texture)
</spoiler>
|Sound=
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=
* Runs at 100% most of the time at native res 3x.<br>
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br>
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br>
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br>
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
* EE Cycle Skipping: 1
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Anisotropic Filtering: 16x
* Allow 8 bits textures: Yes
* Blending Accuracy: Medium
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
 


==Trivia==
==Trivia==
* Original names: '''ワンダと巨像''' (SCPS-15097), '''ワンダと巨像 PlayStation®2 the Best''' (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061)
* Original names: '''ワンダと巨像''' (SCPS-15097) & (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061)
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO)
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
* This game is extremely CPU and GPU intensive. It was running between 20 and 30 FPS even on the original Playstation 2. If you do experience slowdowns while playing this on PCSX2, setting VU Cycle Stealing to 2 or even 3 helps the game tremendously.
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.
 
==CPU Requirements==


The game's performance varies significantly depending on the CPU being used to run it. PCSX2 runs better on Intel CPUs than their AMD equivalents, and so does Shadow of the Colossus. Recommended: Intel Haswell or Broadwell CPUs at 3.0 GHz and higher.
===Standards for Maximum Performance===
To achieve 60 frames-per-second, your CPU must meet all of the following requirements and have the necessary speedhacks enabled:
* The CPU must be an Intel-brand; not AMD
* Due to architectural improvements, the CPU should utilize the latest microarchitecture available
* The clock speed must be over 4.0 GHz (The only Intel CPU with a base clock this high is the i7-4790K. Most other CPUs will need an overclock).
* VU Cycle Stealing should be set to level 1 or 2


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Low performance
|IsFixed=0
|IssueLevel=2
|Description=Game runs very slowly.
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance.
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.
}}


{{Issue
{{Issue
Line 200: Line 382:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=An emulation error causes the bloom lighting too be high, making it difficult to see much of the screen when out in bright locations.
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Workaround=Enable the "Aggressive CRC" hack in the GSdx plugin settings. This will significantly reduce the amount of bloom.<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.
Alternatively use Software Rendering mode for perfect fix.
* '''Workaround:''' Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely).  
}}
}}


{{Issue
{{Issue
|IssueName=Texture Misalignment
|IssueName=Texture misalignment
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
|Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
|Workaround=Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors)<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.
Alternatively use Native Resolution
}}
}}


{{Issue
{{Issue
|IssueName=Flickering Borders
|IssueName=Dark border at bottom right of screen
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
|Workaround=Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).
}}
 
{{Issue
|IssueName=Audio/Video Mis-Synchronization
|IsFixed=0
|IssueLevel=-1
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
|Workaround=This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to its clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
}}
 
{{Issue
|IssueName=Ghosting Effect
|IsFixed=0
|IssueLevel=-1
|Description=This is a side effect of VU Cycle Stealing. It basically causes an effect where certain textures become translucent, especially when viewed from a distance.
|Workaround=There is unfortunately no solution to this problem right now, as VU Cycle Stealing is necessary to make the game run at full speed.
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Weird Shadows
|IssueName=Weird Shadows
Line 248: Line 412:
}}
}}


==Gallery==
 
==Gameplay Screenshots==
<gallery>
<gallery>
File:Colossus02.jpg
File:Colossus02.jpg
Line 259: Line 424:
</gallery>
</gallery>


==Gameplay Videos==
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link]
{{Team Ico}}
{{Team Ico}}



Revision as of 01:16, 12 December 2022

Shadow of the Colossus

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Fantasy Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Languages supported:
English: SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146
Japanese: SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335
German: SCES-53326
French: SCES-53326
Spanish: SCES-53326
Italian: SCES-53326
Simplified Chinese: SCAJ-20146
Korean: SCKA-20061
Region NTSC-U:
Serial numbers: SCUS-97472
SCUS-97505 (Demo)
Release date: October 18, 2005
August 6, 2006 (Greatest Hits)
CRCs: C19A374E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53326
SCED-53962 (Demo)
Release date: February 16, 2006 (Australia)
February 17, 2006
CRCs: 0F0C4A9C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15097
SCKA-20061
SCPS-19320 (PlayStation2 the Best)
SCPS-19335 (PlayStation 2 the Best Reprint)
SCAJ-20146
SCAJ-20196 (PlayStation 2 the Best)
Release date: October 27, 2005
December 15, 2005 (Korea)
June 29, 2006 (PlayStation2 the Best)
May 1, 2007 (Korea, BigHit Series)
February 4, 2010 (PlayStation 2 the Best Reprint)
CRCs: 877F3436
877B3D35
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Uknown dual core @ 2.60 GHz
  • ?
0.9.7 (r3113) GSdx 0.1.16
  • SPU2-X 1.4
  • LilyPad 0.10.0
99.230.227.175
NTSC-U/J ?
  • Intel Pentium E5400 @ 2.70 GHz
  • Nvidia GeForce 9600GT
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. Machina
? ?
  • Intel Core i5-3210M @ 3.10 GHz
  • NVIDIA Geforce 660M
1.1.0 GSdx SSE41 (r5622)
  • SPU2-X (r5559)
  • LilyPad (r5403)
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. ZiZU4851
NTSC-J Windows
  • Intel Core i5-3570K
  • NVIDIA GeForce GTX 680
1.1.0 (r5649) GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5726) GSdx SSE41 (r5726)
  • SPU2-X 2.0.0 (r5695)
  • LilyPad 0.11.0 (r5403)
Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK.
NTSC Windows 8.1
  • Intel Core i5-3330 @ 3.00 GHz
  • AMD Radeon R9 270X @ 2 GB
1.2.1

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Round Mode: Nearest
    • Clamping Mode: None
  • VUs:
    • Round Mode: Nearest
    • Clamping Mode: None
  • Speedhacks:
    • MTVU: ×
    • EE Cyclerate: 3
    • VU Cycle Stealing: 0

</spoiler>

GSdx 0.1.16 SSE41

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • 8-bit Textures: ✓
  • Internal Resolution: 3x
  • Texture Filtering: Bilinear (PS2)
  • Advanced Settings and Hacks:
    • Alpha: ✓
    • Alpha Stencel: ✓
    • Half-Pixel Offset: ✓
    • Sprite: ✓
    • WildArmsOffset: ✓
    • Aggressive-CRC: ✓

</spoiler>

  • SPU2-X r5830 2.0.0
  • Lilypad r5878 0.11.0
BIOS USA 2.20, Game runs perfectly fine. LeTeTeuX
NTSC-U Windows 7
  • Intel Core i5-4690K @ 4.00 GHz
  • Asus GeForce GTX-770 DCOC
1.2.1 GSdx (2014-07-14)
  • SPU2-X (2014-07-14)
  • ?
Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. Roa
NTSC-U / PAL Windows 7
  • AMD Phenom II X4 955 @ 3.20 GHz
  • AMD Radeon HD 7970
1.5.0 (2016-May)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
  • INTC Spin: ✓
    • MTVU: ✓
    • EE Cyclerate: -2
    • VU Cycle Stealing: 0

</spoiler>

GSdx SSE2 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 2x
  • Texture Filtering: Bilinear (Forced)
  • CRC Hack Level: Aggressive
  • Advanced Settings and Hacks:
    • MSAA: 2x
    • Alpha Stencel: ✓
    • Half-Pixel Offset: ✓
    • WildArmsOffset: ✓

</spoiler>

  • ?
  • ?
Frame Limiter: Enabled. Frame Rate: 60 FPS constant. yorotiba
NTSC-U Win10
  • AMD Ryzen 5 3600 stock
  • AMD RX 5700
1.7.0-20200628204837 GSdx 20200628204837 spu2-x-r5875 Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics. StalkerstalkerAMD
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0

<spoiler show="Settings" hide="Hide">

  • OPH flag hack: ✓
  • Zoom: 101%
  • Speedhacks:
  • INTC Spin: ✓
  • Wait loop detection: ✓
    • MTVU: ✓
    • mVU flag: ✓
    • EE Cyclerate: 2
    • VU Cycle Stealing: 2

</spoiler>

GSdx SSE2 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3*Native
  • Blending Accuracy: Medium
  • Advanced Settings and Hacks:
    • Half-Pixel Offset: Normal (Vertex)
    • Align Sprite: ✓

</spoiler>

  • SPU2-X 2.0.0
  • Interpolation: Linear
  • Synchronising Mode: TimeStretch
Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable. PandoraGTX



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 18.04.1
  • Intel Core i5-4690K Stock
  • Sapphire HD 6950 1 GB
1.4.0 GSdx 1.1.0 Sse2 SPU2-X 2.0.0 Runs well with some slowdown, no glitches, 80-90% speed chainfire
NTSC-U Ubuntu 19.04 Kernel 5.0.0
  • Intel Core i5-2500K @ 4.1 GHz
  • AMD Radeon R9 280X
1.5.0-0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • EE Cycle Skipping: 1
    • MTVU: ✓

</spoiler>

GSdx 1.1.0 SSE4.1/AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Texture Filtering: Bilinear (PS2)
  • Hardware Mode Settings:
    • Allow 8 bits textures ✓
    • Large Framebuffer ✓
    • Accurate Date ✓
    • Enable User Hacks ✓
    • Internal Resolution: 3x Native
    • Anisotropic Filtering: 8x
    • Blending Unit Accuracy: Basic
    • Automatic CRC level: Aggressive
  • Advanced Settings:
    • Fast Texture Invalidation ✓
    • Half-pixel Offset: Special (Texture)

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 1.3.0
• Runs at 100% most of the time at native res 3x.

• Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.
• Increasing or decreasing EE Cyclerate from 0 makes emulation slow down
• Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.
• Progressive scan enabled in the in-game settings. BIOS used: USA v1.6

Stogas
PAL Debian 10
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.6.0

<spoiler show="Settings" hide="Hide">

  • Enable fast DVD: Yes
  • MTVU: Yes
  • EE Cycle Skipping: 1

</spoiler>

GSdx 1.2.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL Hardware
  • Internal Resolution: 3x
  • Anisotropic Filtering: 16x
  • Allow 8 bits textures: Yes
  • Blending Accuracy: Medium
  • Half-pixel Offset: Normal (Vertex)

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance. Ratchet66
PAL Arch Linux
  • Intel Core i3-7100
  • Intel HD 630
1.7.3519 Vulkan Default Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x. Quellen


Trivia

  • Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
  • Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
  • Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
  • The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.


Known Issues

Low performance

  • Status: Active
  • Type: Major
  • Description: Game runs very slowly.
  • Workaround: Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance.
  • Workaround: Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.

Over-bloom

  • Status: Active
  • Type: Serious
  • Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely).

Texture misalignment

  • Status: Active
  • Type: Minor
  • Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.

Dark border at bottom right of screen

  • Status: Active
  • Type: Minor
  • Description: A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).

Fixed Issues

Weird Shadows

  • Status: Fixed
  • Type: Minor
  • Description: All characters in the game, including Agro cast bizarre, outlined shadows.
  • Workaround: Use the latest version of PCSX2.


Gameplay Screenshots


Gameplay Videos

  • Offical PCSX2 1.1.0 gameplay video: Link


Public compatibility forum links