Shadow of Rome: Difference between revisions

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|IssueLevel=1
|IssueLevel=1
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace.
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace.
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 12,40 to remove the blur strips. A much more aggressive option for visual clarity is to go for 12,209 but this also removes the line pointing to interactible objects on the scene when in range, some UI elements, and certain dynamic scene elements like fires. You have been warned.
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 12,40 to remove the blur strips. Lastly, enable the '''Half-Pixel Offset: Normal (Vertex)''' hack to properly align the remaining blur filter.  
}}
}}


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