Shadow Tower Abyss: Difference between revisions

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{{infobox
{{infobox
|image            =ST_Abyss.jpg
|image            = ST_Abyss.jpg
|caption          =
|caption          =
|developer        = From Software
|developer        = From Software
|publisher        = [[From Software]]
|publisher        = [[From Software]]
|genre            = RPG
|genre            = RPG
|gameinfo          =First Person Dungeon Crawler akin to King's Field. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_Tower_Abyss Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_Tower_Abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/533276-shadow-tower-abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/533276-shadow-tower-abyss Link]
|reviewlinks      =  
|reviewlinks      =  
|gameinfo          =First Person Dungeon Crawler akin to King's Field. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape
<!-- General props -->
<!-- General props -->
|japanese          = SLPS-25217
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
|japanese          = SLPS-25217
|NTSCU            = 0
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  =
|statusNTSCU      =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 0
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
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|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 23, 2003
|releasedateNTSCJ  = October 23, 2003
|statusNTSCJ      =2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Region=NTSC-J
|Region=NTSC-J
|OS=?
|OS=?
|CPU=AMD Athlon II X2 270 Processor 3.4GHz
|CPU=AMD Athlon II X2 270 @ 3.40 GHz
|GPU=GeForce GT 630
|GPU=NVIDIA GeForce GT 630
|Revision=PCSX2 SVN 5852
|Revision=1.1.0 (r5852)
|Graphics=GSDX r5842
|Graphics=GSdx (r5842)
|Sound=
|Sound=
* SPU2-X r5830
* SPU2-X (r5830)
* Lilypad r5822
* LilyPad (r5822)
|Comments=BIOS: USA v1.60, Direct3D9(hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting, Runs at constant 60 FPS without any speed hacks.
|Comments=BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 FPS without any speed hacks.
|Tester=Vibhor
|Tester=Vibhor
}}
}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
* Original names: '''シャドウタワー アビス''' (SLPS-25217)
* Original names: '''シャドウタワー アビス''' (SLPS-25217)
*Theres a English patch for it, check here: [http://www.romhacking.net/translations/2042/ Romhacking:Shadow Tower Abyss]
* There's a English patch for this game: [http://www.romhacking.net/translations/2042/ Romhacking:Shadow Tower Abyss]
 


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Improper Lighting in levels
|IssueName=Malfunctioning lighting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The game is too dark in D3D9 and 11 renderers and the lighting flickers in the OpenGL renderer.
|Description=The game is too dark with the Direct3D (Hardware) renderers, and the lighting flickers with the OpenGL (Hardware) renderer.
|Workaround=Switch to Software Mode by setting Renderer to any of the "(Software)" options.
|Workaround=Switch to Software Mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
==The gallery==
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</gallery>
</gallery>


[[Category:temp Navbox required]]
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Shadow-Tower-Abyss-SLPS-25217-J--29332 Shadow Tower Abyss (SLPS 25217) (J)]}}
*[http://forums.pcsx2.net/Thread-Shadow-Tower-Abyss-SLPS-25217-J--29332 Shadow Tower Abyss (SLPS 25217) (J)]}}

Revision as of 19:00, 2 April 2017

Shadow Tower Abyss

Game general and emulation properties:
Widescreen supported natively
Widescreen patch available
Languages supported:
Japanese: SLPS-25217
Region NTSC-J/C/K:
Serial numbers: SLPS-25217
SCAJ-20045
Release date: October 23, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software
Genre: RPG
Wikipedia: Link
Game description: First Person Dungeon Crawler akin to King's Field. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • AMD Athlon II X2 270 @ 3.40 GHz
  • NVIDIA GeForce GT 630
1.1.0 (r5852) GSdx (r5842)
  • SPU2-X (r5830)
  • LilyPad (r5822)
BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 FPS without any speed hacks. Vibhor


Trivia


Known Issues

Malfunctioning lighting

  • Status: Active
  • Type: Minor
  • Description: The game is too dark with the Direct3D (Hardware) renderers, and the lighting flickers with the OpenGL (Hardware) renderer.
  • Workaround: Switch to Software Mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.


The gallery


Public compatibility forum links