Shadow Tower Abyss: Difference between revisions

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==Known Issues==
==Known Issues==


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|IssueName=Improper Lighting in levels
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|Description=The game is too dark in D3D9 and 11 renderers and the lighting flickers in the OpenGL renderer.
|Workaround=
|Workaround=Switch to Software Mode by setting Renderer to any of the "(Software)" options.
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==The gallery==
==The gallery==

Revision as of 15:52, 2 April 2017

Shadow Tower Abyss

Game general and emulation properties:
Widescreen supported natively
Widescreen patch available
Languages supported:
Japanese: SLPS-25217
Region NTSC-J/C/K:
Serial numbers: SLPS-25217
SCAJ-20045
Release date: October 23, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software
Genre: RPG
Wikipedia: Link
Game description: First Person Dungeon Crawler akin to King's Field. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • AMD Athlon II X2 270 Processor 3.4GHz
  • GeForce GT 630
PCSX2 SVN 5852 GSDX r5842
  • SPU2-X r5830
  • Lilypad r5822
BIOS: USA v1.60, Direct3D9(hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting, Runs at constant 60 FPS without any speed hacks. Vibhor


Trivia

Known Issues

Improper Lighting in levels

  • Status: Active
  • Type: Minor
  • Description: The game is too dark in D3D9 and 11 renderers and the lighting flickers in the OpenGL renderer.
  • Workaround: Switch to Software Mode by setting Renderer to any of the "(Software)" options.

The gallery

Public compatibility forum links