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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC | |Region=NTSC/PAL-M5 | ||
|OS=Windows | |OS=Windows 10 Home, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7. | |Revision=v1.7.2564 | ||
<!-- | |||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
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** INTC Spin Detection | ** INTC Spin Detection | ||
** Wait Loop Detection | ** Wait Loop Detection | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: | * Renderer: Vulkan | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, freezes | |Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, no freezes and bugs. | ||
|Tester={{ForumUser|Chern40_7}} | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
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|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead. | |Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead. | ||
|Workaround= | |Workaround= | ||
Used to have | Used to have minor corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build. | ||
Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for | {{SpoilerTable|caption=Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for other.|text= | ||
<small><pre> | <small><pre> | ||
Find: | Find: | ||
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40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE | 40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE | ||
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE | 00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE | ||
</pre></small> | </pre></small>}} | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack. | |Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Corrupted textures in random places | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=CDVD changes introduced in '''v1.7.5094''' caused a regression where some textures in random places will appear corrupted. | |||
|Workaround=Use a version prior to '''v1.7.5094''' if you don't want to experience any texture corruption. | |||
}} | |||
==The gallery== | ==The gallery== |