Shadow Man: 2econd Coming: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/PAL-M5
|Region=NTSC/PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.2564
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
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** INTC Spin Detection  
** INTC Spin Detection  
** Wait Loop Detection
** Wait Loop Detection
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Vulkan
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, freezes or bugs.
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, no freezes and bugs.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
|Workaround=
|Workaround=
Used to have slighty corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build.
Used to have minor corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build.
Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for others.
{{SpoilerTable|caption=Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for other.|text=
<small><pre>
<small><pre>
Find:
Find:
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40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE
40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE
</pre></small>
</pre></small>}}
}}
}}
{{Issue
{{Issue
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|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack.
|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack.
}}
}}
 
{{Issue
|IssueName=Corrupted textures in random places
|IsFixed=0
|IssueLevel=0
|Description=CDVD changes introduced in '''v1.7.5094''' caused a regression where some textures in random places will appear corrupted.
|Workaround=Use a version prior to '''v1.7.5094''' if you don't want to experience any texture corruption.
}}


==The gallery==
==The gallery==
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