Shadow Man: 2econd Coming: Difference between revisions

no edit summary
No edit summary
No edit summary
(22 intermediate revisions by 3 users not shown)
Line 9: Line 9:
The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world.
The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/524167-shadow-man-2econd-coming Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/524167-shadow-man-2econd-coming Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming IGN]|7.7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-man-2econd-coming Metacritic]|68/100}},
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming IGN]|7.7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-man-2econd-coming Metacritic]|68/100}}
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
Line 96: Line 96:
|Revision=Nightly - v1.7.2031
|Revision=Nightly - v1.7.2031
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=build-in
* SPU2-X
* LilyPad
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable.
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
Line 110: Line 108:
|Revision=Nightly - v1.7.2077
|Revision=Nightly - v1.7.2077
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=build-in
* SPU2-X
* LilyPad
|Comments=Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break.
|Comments=Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break.
|Tester={{ForumUser|LoStraniero1991}}
|Tester={{ForumUser|LoStraniero1991}}
}}
{{TestingEntry
|Status=2
|Region=NTSC/PAL-M5
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.2564
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 0
** INTC Spin Detection
** Wait Loop Detection
-->
|Graphics=GSdx
<!--
<small style="font-size:10px;">
* Renderer: Vulkan
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, no freezes and bugs.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 136: Line 165:
-->
-->


==Known Issues==
{{Issue
|IssueName=Isle of the Dead boss battle cutscene freeze
|IsFixed=0
|IssueLevel=1
|Description=The game will always freeze in a specific spot during the cutscene preceeding the Isle of the Dead boss battle.
|Workaround=Enable the EE Timing Hack.
}}


==Fixed Issues==
==Fixed Issues==
Line 152: Line 173:
|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
|Workaround=
|Workaround=
Used to have slighty corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build.
Used to have minor corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build.
Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for others.
{{SpoilerTable|caption=Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for other.|text=
<small><pre>
<small><pre>
Find:
Find:
Line 164: Line 185:
40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE
40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE
</pre></small>
</pre></small>}}
}}
}}
{{Issue
{{Issue
Line 171: Line 192:
|IssueLevel=2
|IssueLevel=2
|Description=Aside from characters suffering from melting/deformed polygons, proceeding further into the game will cause extreme graphical corruption that will render the game unplayable and will eventually crash PCSX2.
|Description=Aside from characters suffering from melting/deformed polygons, proceeding further into the game will cause extreme graphical corruption that will render the game unplayable and will eventually crash PCSX2.
|Workaround= Fixed in '''v1.7.0-dev-685-g678829a5b''' or alternatively use [https://www.romhacking.net/reviews/5038 these hacks]
|Workaround= Fixed in '''v1.7.0-dev-685-g678829a5b''' or alternatively use [https://www.romhacking.net/reviews/5038 these hacks]. Keep in mind that you MUSTN'T USE MTVU or Instant VU speedhacks nor the VU Cycle Stealing sliders as this will break the characters again.
}}
{{Issue
|IssueName=Isle of the Dead boss battle cutscene freeze
|IsFixed=1
|IssueLevel=1
|Description=The game will always freeze in a specific spot during the cutscene preceeding the Isle of the Dead boss battle.
|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack.
}}
{{Issue
|IssueName=Corrupted textures in random places
|IsFixed=0
|IssueLevel=0
|Description=CDVD changes introduced in '''v1.7.5094''' caused a regression where some textures in random places will appear corrupted.
|Workaround=Use a version prior to '''v1.7.5094''' if you don't want to experience any texture corruption.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Shadow_Man_2econd_Coming_Forum_1.jpg|Shadow Man: 2econd Coming (SLUS 20413)
File:Shadow_Man_2econd_Coming_Forum_1.jpg|Shadow Man: 2econd Coming (SLUS 20413)
Shadow_Man_2econd_Coming-chern40+7.jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Shadow_Man_2econd_Coming-chern40+7(1).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Shadow_Man_2econd_Coming-chern40+7(2).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Shadow_Man_2econd_Coming-chern40+7(3).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=WNlGkIOtYBk Gameplay footage]
* [https://www.youtube.com/watch?v=RFxDZUq45eE Gameplay footage #2]




67,565

edits