Shadow Man: 2econd Coming: Difference between revisions

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The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world.
The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/524167-shadow-man-2econd-coming Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/524167-shadow-man-2econd-coming Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming IGN]|7.7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-man-2econd-coming Metacritic]|68/100}},
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming IGN]|7.7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-man-2econd-coming Metacritic]|68/100}}
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
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|Revision=Nightly - v1.7.2031
|Revision=Nightly - v1.7.2031
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=build-in
* SPU2-X
* LilyPad
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable.
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
Line 110: Line 108:
|Revision=Nightly - v1.7.2077
|Revision=Nightly - v1.7.2077
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=build-in
* SPU2-X
* LilyPad
|Comments=Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break.
|Comments=Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break.
|Tester={{ForumUser|LoStraniero1991}}
|Tester={{ForumUser|LoStraniero1991}}
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/PAL-M5
|Region=NTSC/PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.2564
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
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** INTC Spin Detection  
** INTC Spin Detection  
** Wait Loop Detection
** Wait Loop Detection
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Vulkan
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=build-in
* SPU2-X
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, no freezes and bugs.
* LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, freezes or bugs.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
|Workaround=
|Workaround=
Used to have slighty corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build.
Used to have minor corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build.
Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for others.
{{SpoilerTable|caption=Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for other.|text=
<small><pre>
<small><pre>
Find:
Find:
Line 191: Line 185:
40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE
40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE
</pre></small>
</pre></small>}}
}}
}}
{{Issue
{{Issue
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|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack.
|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack.
}}
}}
 
{{Issue
|IssueName=Corrupted textures in random places
|IsFixed=0
|IssueLevel=0
|Description=CDVD changes introduced in '''v1.7.5094''' caused a regression where some textures in random places will appear corrupted.
|Workaround=Use a version prior to '''v1.7.5094''' if you don't want to experience any texture corruption.
}}


==The gallery==
==The gallery==
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Shadow_Man_2econd_Coming-chern40+7(3).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Shadow_Man_2econd_Coming-chern40+7(3).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=WNlGkIOtYBk Gameplay footage]
* [https://www.youtube.com/watch?v=RFxDZUq45eE Gameplay footage #2]





Latest revision as of 10:11, 28 March 2024

Shadow Man: 2econd Coming

NTSC-U cover
Game general and emulation properties:
ESRB rating: M (Blood and Gore, Strong Language, Violence)
Widescreen supported natively
Widescreen patch available
Languages supported:
English: SLES-50446 & SLUS-20413
German: SLES-50608
French: SLES-50446
Spanish: SLES-50446
Italian: SLES-50446
Region NTSC-U:
Serial numbers: SLUS-20413
Release date: March 2, 2002
CRCs: 60AD8FA7
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50446
SLES-50608
Release date: March 8, 2002
CRCs: 48553EAF
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Acclaim
Publisher(s): Acclaim
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN7.7/10, GameSpot6.9/10, Metacritic68/100
Game description: Mike Leroi is Shadow Man - undead demon hunter and protector of the world. Follow him on a twisted voodoo journey through the darkest recesses of the soul as he battles the Grigori, a group of sadistic demons bent on returning their monstrous leader, Osmodeus, from the pit. If they succeed, darkness and destruction will befall humanity - only the power of Shadow Man can stop them now...
The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Ingame has missing textures and gets heavy SPS at times.
NTSC-U/PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006) Textures issues
NTSC-U Windows 7 SP1 x64
  • AMD 4x Zen1 core - 3,4GHz
  • AMD Radeon RX 480
1.5.0 Easily playable up to IRELAND: SEPULCHRE II. After that I couldn't transform into Shadowman, so i'm stuck ( maybe it's because of increase life or voodoo magic meter with CADEAUX, but I'm not sure ). No graphics glitches. 8x native resolution with a large performance reserve, stable 60 FPS ( except fire - is very GPU demanding ). Edit.

In the end, I finished game to the end. The non-functional automatic transformation into Shadowman can be bypassed by teleporting to another location and back. The only graphics bug is that Shadowman is more of an InvisibleMan ( Mike is fine ), but it can be finished - whenever I can prove it with configuration files, "pcsx2 Shadowman 2 build.exe" and a saved position at the end of the game

41444
NTSC-U/PAL Windows
  • Intel® Core™ i3-9100F CPU @ 3.60GHz
  • Nvidia GTX 750TI 2GB
Nightly - v1.7.2031 GSdx build-in Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable.
PAL Windows 10
  • i9-9900K
  • Nvidia RTX 2080Ti
Nightly - v1.7.2077 GSdx build-in Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break.
NTSC/PAL-M5 Windows 10 Home, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.2564 GSdx build-in Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, no freezes and bugs.



Fixed Issues

Corrupted textures

  • Status: Fixed
  • Type: Serious
  • Description: Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead.
  • Workaround: Used to have minor corrupted textures on v1.7.0-dev-683-g4a90499ec, now all textures display properly on the latest build.

Major graphical corruption

  • Status: Fixed
  • Type: Major
  • Description: Aside from characters suffering from melting/deformed polygons, proceeding further into the game will cause extreme graphical corruption that will render the game unplayable and will eventually crash PCSX2.
  • Workaround: Fixed in v1.7.0-dev-685-g678829a5b or alternatively use these hacks. Keep in mind that you MUSTN'T USE MTVU or Instant VU speedhacks nor the VU Cycle Stealing sliders as this will break the characters again.

Isle of the Dead boss battle cutscene freeze

  • Status: Fixed
  • Type: Serious
  • Description: The game will always freeze in a specific spot during the cutscene preceeding the Isle of the Dead boss battle.
  • Workaround: Fixed with the Automatic Gamefixes in v1.7.2090 or else Enable the EE Timing Hack.

Corrupted textures in random places

  • Status: Active
  • Type: Minor
  • Description: CDVD changes introduced in v1.7.5094 caused a regression where some textures in random places will appear corrupted.
  • Workaround: Use a version prior to v1.7.5094 if you don't want to experience any texture corruption.

The gallery


Gameplay Videos


Public compatibility forum links