Shadow Hearts: Covenant: Difference between revisions

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(Added specs and a known issue.)
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|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro (Build 14393), 64-Bit
|CPU=Intel i5-6500 @3.20-3.60GHZ (Skylake, Intel TurboBoost, can't overclock)
|GPU=NVIDIA Geforce GTX 960, 4GB
|Revision=v1.4.0, 1-5-2016
|Graphics=GSdx v1.0.0, 2016-01-05
|Sound=*SPU2-X v2.0.0, 9-01-2016
*LilyPad v0.11.0, 12-31-2015
|Comments=Bios: v01.60, 7-02-2002, 16GB (4x4) RAM
Recommended: Please use the two workarounds listed below so you have crisp graphics and can see the cut scenes uninterrupted by glitches and image distortion. The game is 100% playable, save for the listed glitches. It up-scales extremely well, with great graphics capability.
Settings: D3D11 HW Mode, disallow 8-bit textures, 8x native, bilinear (PS2), CRC Full (Safest), FXAA on, MTVU on
|Tester=skiesfirepaved
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Description=The game looks like a blur filter was applied.
|Description=The game looks like a blur filter was applied.
|Workaround=Enable hardware hacks and set TC offset to 350, 350. Do not use half-pixel
|Workaround=Enable hardware hacks and set TC offset to 350, 350. Do not use half-pixel
}}
{{Issue
|IssueName=Flickering Screen
|IsFixed=0
|IssueLevel=1
|Description=During cut scenes, battle and other areas, the screen will flicker black and rarely during battle show a different image for a second or two before it starts. In battle, the screen will flicker when you go to use the Judgement Ring but will not impact the ring at all, so it's entirely playable.
|Workaround=By enabling software mode you can disable all glitches listed, but during battle it's not recommended as the only thing impaired is the image. Nothing about the gameplay is harmed by the graphical glitches, so it's encouraged to only turn it on outside of battle if you need to.
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-Covenant-SLUS-21041-U--28838 Shadow Hearts - Covenant (SLUS 21041) (U)]}}
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-Covenant-SLUS-21041-U--28838 Shadow Hearts - Covenant (SLUS 21041) (U)]}}

Revision as of 06:37, 9 October 2016

Shadow Hearts: Covenant

Game general and emulation properties:
CERO rating: C
ESRB rating: T (Language, Partial Nudity, Suggestive Themes, Violence)
PEGI rating: 16+
OFLC rating: MA
Widescreen patch available
Languages supported:
English: SLES-82030 & SLES-82031 & SLUS-21041 & SLUS-21044
Japanese: SLPS-25334 & SLPS-25335 & SLPS-25317 & SLPS-73214
German: SLES-82030 & SLES-82031
French: SLES-82030 & SLES-82031
Region NTSC-U:
Serial numbers: SLUS-21041 (Disc 1)
SLUS-21044 (Disc 2)
Release date: September 27, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82030 (Disc 1)
SLES-82031 (Disc 2)
Release date: March 11, 2005
March 15, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25334 (Disc 1)
SLPS-25335 (Disc 2)
SLPS-25317 (DX Pack)
SLPS-25318 (DX Pack)
SLPM-73214 (PlayStation 2 the Best)
SLPS-73214 (Director's Cut)
SLPM-60226 (Trial)
SLPM-60214 (Trial)
Release date: February 19, 2004
March 10, 2005 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Nautilus
Publisher(s): Aruze Corp (JP), Midway (US, EU, AU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic85/100
Game description: More than a year after the events of the original Shadow Hearts, Yuri embarks on a new expedition in a world full of magic and creatures. Set during World War I, Shadow Hearts: Covenant puts you in the role of Yuri and his companions as they journey to find a cure for his curse and defeat an evil cult. Each character has their own distinct personality, attributes, abilities, and subquest missions. The final outcome of each battle is based on your speed and accuracy as you employ a variety of attacks, spells, and defense formations.
Set during World War I, Shadow Hearts: Covenant puts you in the role of Yuri a year after the events of the the original Shadow Hearts and his companions as they journey to find a cure for his curse and defeat the evil cult, Sapientes Gladio.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • ?
  • ?
r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853 0.1.0
BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode. CKL
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
v1.1.0 r5411 GSdx v0.1.16 r5390
  • SPU2-X v2.0.0 r5427
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, -Hardware mode gets the screen messed up when the judgement ring appears (fixed by using SW mode)
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.2GHz
  • Radeon R9 270x
1.4.0 2016-01-05 GSdx 1.0.0 2016-01-05
  • SPU2-X 2.0.0 2015-12-31
  • Lilypad 0.11.0 2015-12-32
BIOS: USA v2.20 (10/02/2006)

100% playable, upscales very well. Slight blur in overworld but no significant effect on gameplay. Flickering in cutscenes with dialog still persistent. Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 0, VUCS 0

Jonbuddy1
NTSC-U Windows 7 x64 SP1
  • intel i5 4690k @ 3.5GHZ (not overclocked)
  • GTX 760 2GB PALIT
v1.5.0-dev-748
  • SPU2-X r2693 1.4.0
  • Lilypad r1853 0.1.0
BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016) stratos
NTSC-U Windows 10 Pro (Build 14393), 64-Bit
  • Intel i5-6500 @3.20-3.60GHZ (Skylake, Intel TurboBoost, can't overclock)
  • NVIDIA Geforce GTX 960, 4GB
v1.4.0, 1-5-2016 GSdx v1.0.0, 2016-01-05
  • SPU2-X v2.0.0, 9-01-2016
  • LilyPad v0.11.0, 12-31-2015
Bios: v01.60, 7-02-2002, 16GB (4x4) RAM

Recommended: Please use the two workarounds listed below so you have crisp graphics and can see the cut scenes uninterrupted by glitches and image distortion. The game is 100% playable, save for the listed glitches. It up-scales extremely well, with great graphics capability.

Settings: D3D11 HW Mode, disallow 8-bit textures, 8x native, bilinear (PS2), CRC Full (Safest), FXAA on, MTVU on

skiesfirepaved

Trivia

  • Original names: シャドウ・ハーツⅡ (SLPS-25334)
  • Also known as Shadow Hearts II (JP), Shadow Hearts II: Director's Cut (JP)
  • There's a Director's Cut edition released in Japan only, with extra dungeons and new playable characters.

<spoiler show="WARNING: Spoiler containing Ending Information" hide="hide_message>The game has two possible endings. In the “bad” ending, Yuri's personality and memories are erased by Nicolai's curse, and he spends the rest of his life under the care of Roger Bacon, his old friend. In the “good” ending, Yuri chooses to die so that he doesn't lose his memories and personality to the curse. He then finds himself at the beginning of the previous game. In both endings, Karin travels back to 1887 and is revealed to be Anne, Yuri's mother.</spoiler>


Known Issues

Game Blurry

  • Status: Active
  • Type: Serious
  • Description: The game looks like a blur filter was applied.
  • Workaround: Enable hardware hacks and set TC offset to 350, 350. Do not use half-pixel

Flickering Screen

  • Status: Active
  • Type: Serious
  • Description: During cut scenes, battle and other areas, the screen will flicker black and rarely during battle show a different image for a second or two before it starts. In battle, the screen will flicker when you go to use the Judgement Ring but will not impact the ring at all, so it's entirely playable.
  • Workaround: By enabling software mode you can disable all glitches listed, but during battle it's not recommended as the only thing impaired is the image. Nothing about the gameplay is harmed by the graphical glitches, so it's encouraged to only turn it on outside of battle if you need to.
Public compatibility forum links